Titan, Saturn’s largest moon, had long since been terraformed. TTT, or Tidus Titan Triumvirate, a multinational and now multi-planetary conglomerate, of which the Union Aerospace Corporation became a part, began an overarching project to move the human populous to as many of the solar system’s outer planets and moons as could be achieved. Titan was to be chief among these new seats for the human race.

But old tales get retold. Or so it seems.

Contact with the base on Titan, Dragon Sector - Phase Two, or “the Remake”, as it was coined by insiders, was lost.

You are one member of a combat team, sent with investigators, to find out what happened. Upon final approach to the Executive Complex landing pad, your ship experiences a sudden malaise and crashes. You are the lone survivor, the only one who managed to bail out to safety.

But there? That is where your adventure only starts.


GMV Courtesy of Blood Ground Gaming


Stream Archive by redfield_07

Play Notes:

Skill levels: yes
Multiplayer: 5 Player CoOp (WIP)
Dynamic lights required to be on
Turning Brightmaps on highly recommendedRequired (We've done a lot of work in this regard)

Required Port: GZDoom (ver 4.11 or later)
Recommended Mod: Project Brutality (PB_Staging)
Tested with only GZDoom-based scource ports.
ZDL, or any frontend is recommended to make launching the mod easier.

Very Important:

It is highly recommended that you turn on the setting for precaching textures. We've used some very large textures where they mattered, and this can cause lag, as GZDoom, by default, loads them into memory during actual play. Precaching preloads all of the textures before play of a level begins, preventing this lag from happening. It makes for a slightly longer loading time before each map, but trust us, it will be well worth it.

In game, open the console and enter gl_precache 1. (This is already done for you in the full version download, if you use the CMD file for launching it.)

Also, it is highly recommended that you use the Vulkan renderer. It provides for a much smoother and better high fidelity experience.

Recommended System:

  • Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz or better
  • NVIDIA GeForce GTX 1050 or better
  • At least 4GB of video memory is recommended for 1080p resolution.

Special Note: found in many of the (upcoming) maps, and in map01, are Security Drones and Security Bots. Equipped with quite potent plasma guns, they will prove to be significant assets when fighting baddies!

There are also two different types of stationary turrets, rocket and plasma bolt. Whenever found, find how to turn them on as much as possible! They can be very helpful!

Authors' Notes:

We designed the maps specifically to run with Project Brutality. If ran with any other mods, the experience won't be what was intended. They will run with any other GZDoom-based mod, however. I tested them in GZDoom (without mods), Brutal Doom and with Russian Overkill. The maps ran in all without issue.

The reason I designed Dragon Sector - The Remake for Project Brutality, was, heh, let's be serious--Project Brutality rocks! I just so wanted to show it some love!

Turn up your music and get ready! We're hopeful that these maps will blow everyone away!

All assets in this wad are free to use without permission or accreditation necessary to the DragonSector-Remake wad (though accreditation is appreciated). All other authors retain rights to their materials, et al.

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RSS Articles

Hello again, Doomers!

It looks like our last update, v0.70 came in a bit hot. Shortly after the update went live on ModDB we discovered that a couple of the last minute changes we made caused some pretty big performance issues. The turrets in particular were dragging the framerate down, and it’s taken us this long to figure out what exactly the cause was.

DarynS was able to figure it out though, after a good bit of backtracking, and we’re going to put out this bugfix release which will make things a good deal better.

ss0609mp0701

Here is what has changed in this update:

Fixes

  • Fixed an oversight that kept the mod from running if Project Brutality wasn’t present.
  • Reduced the size of the red light on the Turret. This was causing a lot of lag when turrets were firing across large areas.
  • Optimized the security assets’ targeting check. This was causing a lot of lag, as well.
  • Removed the grindy sounds from the lifts to which lighted edges were added.

Improvements

  • Replaced the player's pain sounds.

Map Changes

  • Map 01 - Executive Complex
    • Fixed a potential problem that could make the morgue/Zombie Fodder sequence not trigger, making it impossible to progress.
    • Fixed another problem that was sometimes preventing the main door of Medical from opening, on your way out.
  • Map 04 - Fuel Refinery
    • Replaced the Plasma Turrets at the end of the map with Rocket Turrets.

The full list of changes in 0.70 can be found on the 0.70 Release Post, and in the changelog inside the download.

Sorry for the inconvenience that this will no doubt have caused. We’ll be doing our best to avoid oopsies like this going forward.

ss0609mp0702

So, hit that download button (again), and let’s get to slayin’!

BarefootMapMaker & DarynS

Dragon Sector (The Remake) v0.70 Is Here!

Dragon Sector (The Remake) v0.70 Is Here!

News 5 comments

With this release, we bring Map 7, the Power Ambiation Hub to the table. Plus, we've got a slew of balance, polish, and QoL fixes.

Dragon Sector (The Remake) v0.66a9 Released!

Dragon Sector (The Remake) v0.66a9 Released!

News

This new update brings with it a brand new, Secret Map!

Dragon Sector (Remake) v0.65 Is Here!

Dragon Sector (Remake) v0.65 Is Here!

News 5 comments

With this release comes a number of substantive changes to all of the maps, as well as a number of gameplay improvements!

Vote For Us at The Doom Awards

Vote For Us at The Doom Awards

News

Voting is open for the 2023 Doom Awards. Please head over and show your support for the project!

RSS Files
Dragon Sector (The Remake) v0.70b - PK3 Only

Dragon Sector (The Remake) v0.70b - PK3 Only

Singleplayer Map 56 comments

This file contains the Dragon Sector pk3 file and the KAI Library. Use this if you want to use your own Project Brutality build, or if you want to play...

Dragon Sector Friendly Security Drone 1.1

Dragon Sector Friendly Security Drone 1.1

Weapon Model 8 comments

This is the friendly security drone out of Dragon Sector. Made into a standalone PK3 for you to use.

Dragon Sector (The Remake) v0.70b - Full

Dragon Sector (The Remake) v0.70b - Full

Full Version 26 comments

This version contains the same maps as the PK3 Only version, but bundles in GZDoom, KAI, and Project Brutality to make it easier to get up and running...

Post comment Comments  (0 - 10 of 116)
Guest
Guest - - 695,470 comments

Good Day Guys. There is a loop in the game maps, after finishing the underwater new map you guys added ( that is beautiful ) you go to the refinery map (?), after that map you go to dead easy map then you go back to trips and traps and then again the underwater base, then you start again at the refinery after that. well i get stuck on those maps, and i downloaded the full files.

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DarynS Creator
DarynS - - 93 comments

Uh, that's kind of an oopsie. Map 9 goes back to Map 4 when you finish it, and then you can play through to map 5 and 6, then you'll get the regular DOOM 2 Map 7 and 8. This is an error and an oversight on my part. I forgot to put an end after Map 6. If you have finished the six maps and the secret, you have completed what we have, so far anyway. I was just testing what BarefootMapMaker has been working on for Map 7, and it's going to be awesome. I'll talk it over with him and see if it's worth putting out a fix for this. If you want to continue on past the new map and continue playing the regular levels, open the console with the ~ key and then type "Map MAP10" without the quotes. It will jump you back past the secret map and you can keep playing regular DOOM II.

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

lol, thank you, you guys are great. i can do that but i want to play your guys version of the game so i play it as new version comes out.

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DarynS Creator
DarynS - - 93 comments

Sounds good. Well, this isn't a big enough deal to do an entire upload for just the one fix, so we'll include it with the next release.

It's awesome to know people are getting a lot of enjoyment out of the maps.

Take care, and thank you for the support!

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

Good Day, With the new update I love the new enemy you put in, but you dont you
leave the old ones from the previous updates in and add on that new ones, as i see you keep changing enemies in the game. I see that map 3 and 4 (so far) still has the problem of over amount of monsters but can not even get half of them.map 3 was over 1000 and you only get over 300, map 4 say 5623 enemies but can only get within the whole map 526 with all secrets and items. I see so far you did not put in new type of weapons (with the old ones please). Please keep up the good work you guys are awsome.

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BarefootMapMaker Creator
BarefootMapMaker - - 47 comments

That is an error that keeps cropping up with Project Brutality and GZDoom again and again with our maps. We're stumped as to why, as is Project Brutality and GZDoom.

I've played through the maps, all of them, at least a hundred times each, and randomly at the end of some of the maps, I'll get that only killed like, 23% of the monsters, when I know I got all of them. I should know. I placed all of them!

So yeah, we don't know why it's happening or how to fix it. Hopefully some of these days, either the guys developing Project Brutality or GZDoom will stumble upon the problem, and fix it when they do. Until then, we're just kind of stuck with it.

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

Thanks for the reply, please have a look at map09 ( the underwater base ), on my level there is no monsters, one secret, and no exit to the next level, i do get the blue key and to get the water drained half way o8ut the base but no exit and no monsters, so i can not continue to the next level.

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DarynS Creator
DarynS - - 93 comments

That's normal right now. You have to clip through to get to the exit that leads to Map9. It's just a preview and work in progress, so it's not finished. We thought it would just be a nice easter egg to have in there for now. It's coming along nicely on this end, but we're not sure when it'll be done.

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

lo do you mean to get to the exit to map10, as i am on map9, i need to get out and cant find the exit to map10

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BarefootMapMaker Creator
BarefootMapMaker - - 47 comments

Hehe, there is a big sign you have to clip through to get to map09. It says the map is far from complete and there is no exit in it yet. We left the map in, so players who were curious, could go in and have a look at it. But then would need to go back to the last save in map03, to return to normal play.

However, map09 is done now! At least, I have it completed. All that's left now is playtesting and tweaking. It will be available for play in our next update!

Reply Good karma+2 votes
Guest
Guest - - 695,470 comments

lol nope, you don't have to clip any where, from tricks and traps it is a straight all most line (the floor give way as you go over it) to the exit to the new underwater base

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BarefootMapMaker Creator
BarefootMapMaker - - 47 comments

Well, that sign is gone now. I wrote that back when we were still developing map09. But now that the map is done and released, the sign has been removed.

Oh and it's a big elevator shaft you drop down into. There's a "Player-Walks-Over" line you pass over when you jump into the shaft. It exits you, but not before letting you swim a good ways down the shaft, first.

Either way, hope you enjoyed playing the new map!

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

Im sorry but we are not on the same level (map) here. from the tricks and traps map (where you are surrounded by doors) to get to the exit of that map its through i think the red key door that contain block that sinks down as soon as you walk on them towards the exit where there is a demon that you take out before you can flip the switch to go to the next map that is the undewater base. What map are you talking about?

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BarefootMapMaker Creator
BarefootMapMaker - - 47 comments

In map03 of our set, there was a sign blocking the secret exit. What you are talking about is Tricks and Traps and when you finish it, it taking you back to our map09.

We know exactly what you are talking about. That is because our maps are happening in place of the original Doom2 maps, in its wad. Therefore, after you finish our map06, you go to Dead Simple in Doom2, then Tricks and traps, then to our map09, which takes you back to map04, because that is how its exit is programmed - as it is a secret you find in our map03.

So yeah, there is a loop that is happening. It is just because we forgot to put an "End Game" at the end of map06. That will however, be fixed in our next update.

Reply Good karma+1 vote
DarynS Creator
DarynS - - 93 comments

I'm not sure what's going on there, as there are nowhere near the number of monsters you are seeing. 1000 monsters, 5000 monsters, that is not at all correct.

As far as weapons go, that's where we are leveraging Project Brutality. They do such a good job with those and they feel great, we didn't see a need to make any of our own.

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

lol thanks man but i get that amount from within the game on the top left corner of the screen where it state the amount of monster on the level and the amount one have taken out plus the other info. and also when i exit the level it says not 100% kills but only 23% or less. also i do not download yet the pk3 file i download the whole game files, to make sure i dont miss anything inbetween the lines. i do add the main doom files from my original doom games as your game download to not provide those files.

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BarefootMapMaker Creator
BarefootMapMaker - - 47 comments

Yeah, we can't include the commercial wad file. Folks have to get that, themselves, by purchasing Doom2. For us to include Doom2 in our releases would be a copyright violation and would get us into trouble!

Reply Good karma+1 vote
DarynS Creator
DarynS - - 93 comments

Like BarefootMapMaker said, we don't know why this happens. Trying to figure it out, but so far we haven't been able to determine why. The problem for us is that it doesn't happen all the time, so it's hard to get an idea of what situations make this issue show itself.

Reply Good karma+1 vote
Guest
Guest - - 695,470 comments

Thanks for the reply, the game still is awsome redone, you guys still rock..

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DarynS Creator
DarynS - - 93 comments

Thanks! We're doing our best! Map 9 is shaping up to be terrifying. :)

Reply Good karma+1 vote
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