May your hops be fragrant and your yeast bubbly!
Ale Abbey is a relaxing tycoon game, designed by brewers and developed for everyone, no ale will ever be a failure, but the elusive perfect brew will be a quest of its own! Craft recipes, brew beer, bribe the local lords, feed the poor, and discover the Abbot's dark past.
Management, creativity, and a dash of chance
From the creators of:
This week was quite the push on all fronts. Although we have dedicated some good dev time on some higher-level demands in Ale Abbey's backend and game design (there is no stop in the refinement of joy!), development of stuff one can actually see is still solid :p
So, this week we did work on some simple character animations that were still missing, our pixel artist, Raimo, created quite a few new assets for furniture and wall-related adornments, and our lead Emiliano worked on his map creating skills.
See more below!
-- Ale Abbey map progress
If you have been following our weekly Something's Brewing you should know - by now - how we deal with progress around here. Picking it off from where we left it last week, Ale Abbey's surrounding map although still rudimentary start to shape up!
As you can see, there are now "quirky" placeholder assets for the spaces allocated for villages, towns, and other monasteries in the area. All of which will be places your brewers will have reasons to interact with, if they want to further the economical and social status of your monastery.
Emiliano, our grand master of map building, is obviously playing his own medieval version of Sim City designing the Abbey's surroundings :p
-- New furniture and wall extras
AKA Raimo's blazing fast work for all things pixels in all its glory...
We of course have a growing list of extra furniture and equipment that needs to be completed, all designed to spruce up your future monastery. The assignment this week was wall fixtures and a little something to keep them brewers warm, when they can afford this extra luxury.
All new additions; windchimes, candelabras, wall fixture for tankards (vital in Ale Abbey), and a larger version of the Stove. And, OF COURSE, some of them are already animated.
-- Some belated character animations
Although we are quite finished with most character animations in the game, there are still a few that, although not a priority, will eventually need to be completed. This time two characters we never thought we'd see napping on the floor... the Abbey's Superiors.
Different backgrounds so you can see the very edible details that would otherwise be lost🤭
We never expected these two to ever end up in this "predicament," but hey, if you as a player need to be notified that you have not made enough beds, let alone in the Abbot's quarters, more obvious hints it is.
Monastery Superiors are people too you know. Build those beds!
-- Making homebrewing comfortable again!
Unlike the floor the Superiors will have to share due to your unspeakable negligence, homebrewing as a hobby needs to be very "comfortable" if you're on it for the long haul. Being demanding by nature, the more it remains a pleasant experience the more reasons you'll have to keep coming back to it. Preparation is of course key, but there are other matters to consider as well.
Did we ever mention that Emiliano and Yannis have experience working in restaurants? Most of the tips we share above work great for cooking as well! The more you know!
Enjoy your weekend responsibly, and join us next week for some more Ale Abbey news!
-- Hammer & Ravens
Craving for more Ale Abbey? Or maybe you want to chat with the team and our community? Find us on:
Ale Abbey's weekly development progress report, illustrated!
Reviewing Ale Abbey's development progress: the right mixture of news and teasing!
Another week of Ale Abbey's development in review. What has progressed both in front and behind the scenes?
Another quick update on Ale Abbey's weekly development progress!
I can't wait for this game to become my new addiction. Loving everything I'm seeing so far!
Thank you for all the consistent updates :)
thanks for your kind words!! it's really nice to have some feedback on our blog now and then, cheers!! We can't wait to show even more about the game ;)
I've told you many times on Twitter already, but just saying it here too - this looks great, and the attention to detail is very impressive. :-)
Thanks Captain! Super glad to see you here! Yep, we love it, so we pour all of our love and pints into it :D
Are there any plans to put this game on steam for wishlisting etc? I really can't wait play this!
Hi! Yes they are, but due to past experiences, we would like to hit the steam page as soon as we have at least a first trailer, in order not to waste the few seconds of popularity of a new page! We will announce the steam page on all our pages anyway, FB, X, here, Discord, etc! We can't wait for people to play it too!! <3
Amazing idea!
why, thank you!!! super glad you like it!!!