The Redark is a habitation prototype established by The Corporation beneath the surface of Mars. The site has been dark for decades. Untill a few hours ago, this site and its inhabitants did not exist. it's down to you to find out what's down there... Discover. Rescue. Survive. Run! Siren is a total coversion for Doom 2. Bringing a new rosta of weapons, enemies and maps through its exclusive campaign.
V0.86
-Fixed black screen bug with GZdoom 4.12+
-Fixed particles looking strange with GZdoom 4.12+
-Fixed progression bug in map 04.
-Reworked hacking locks to be more intuitive.
-Introducing repairing: use graphene weave to repair certain obstacles for alternate paths.
-Made a few things clearer, better objectives. Objectives push a hud message when received.
-Blackops have new voice lines (WIP) and expanded behaviour
Siren has been updated to 0.8. This is an update to the campaign and features 3 large maps.
Unzip and drop Siren.pk3 onto gzdoom.exe, or use the pk3 with your favourite launcher. GZDoom v4.10 or above required.
Great mod, love the atmosphere and the dark story that has me wanting to know more.
One question though, will this eventually be made into a standalone experience when the full finished version is released? Cause I know that it's possible to do that with mods like Ashes 2063, Selaco and probably others that I'm forgetting that we're made using the GZDoom engine as standalone games. Just wondering if you had planned this and if not maybe you can keep this in mind for the future?
But either way this mod is amazing, can't wait to see what you have in store for the player to uncover behind the RedArk facility in the next major chapter update.
Hey, thanks for playing.
Yes a standalone definitely being considered.
Been following the progress of this wad for a few years and loving every iteration. I cannot stress how much I'm enjoying it so far. I don't know if this is a bug or not, but in Map03 Asylumn, after opening the door with the two handprint reader switches full of imps, there is a scripted explosion. After regaining control, no inputs work. Camera cannot be moved, character cannot move in any direction, cannot fire or change weapons. Not even noclipping or flying via console will work. Is this intended and I'm missing something and I'm just being a dolt?
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Damn, thats really annoying. You can fix this by typing "thaw" in the console.
That did it, finished it today. Thank you so much for working on this!
Thanks for playing it!
I've got a problem that I randomly get a black screen in-game.
Except for the HUD, including my weapon. Those stay visible.
When I melee the wall, I get a corrupted colourscheme of the game for a split second, and then it goes black again.
I've tried to toggle every single option under graphics/display/etc, but I saw no change.
Any idea what might be wrong?
7950X3D + 7900XTX
GZDoom G4.12.1
Siren v0.85b
I've never come across this and can't recreate it. It sounds like a graphics/display issue. I could perhaps benefit from an image of what you mean when you melee a wall.
Do check that rendermode is Hardware accelerated.
Can confirm, happens to me too. Jumping helps
I've managed to find the cause. Seems to be Gzdoom 4.12+ only. Thanks to those that reported it, otherwise it would have been tough to identify.
An updated version with a collection of bug fixes be out in a few days.
Render is on hardware, I'll try to see if I can record a clip of it happening and make some screenshots.
Sometimes I'm able to recover and I'm not sure how yet.
Last time, I started jumping and it fixed itself.