NOTE: You must start a new game after installing this mod. It will not function correctly on existing saves.

Features

Randomized Patrols: Custom dynamic patrol system which randomizes enemy vehicles, occupants and their factions
Functional Outposts: After clearing an outpost, the enemies within it will not respawn until 45 minutes (real time) has passed
Skippable Intro: Allows you to skip the long intro sequence and start the game at the hotel in town
Concurrent Missions: Allows you to complete all mission types simultaneously
Faction Conflicts: Encounter random enemy firefights between the APR & UFLL
Skippable Dialog: Allows you to skip scripted NPC animations & dialog by interacting with them
Improved Graphics: Disables brown filter, increases draw distance, improves clouds and lighting, increases shadow resolution & range and more
DX10 Compatibility: Play with the DX10 API for higher framerates

Gameplay

• Disabled intrusive dialog box popups
• Disabled prompts to save your game after sleeping in a safe house
• Disabled the requirement to grab a weapon from the armory in the tutorial
• Increased default FOV to 95
• Increased default vehicle FOV to 100
• Slightly increased ADS FOV for many weapons
• Decreased ADS sensitivity on the monocular
• Added the ability to check your watch (press 6 to toggle)
• Added the ability to inspect your weapon (press I)
• Added a range upgrade for the diamond tracker which can be purchased at any weapons bazaar
• Enabled unused patrol vehicle routes in the surrounding areas of Pala
• You can now use weapons while inside armories
• Enemies can now occupy every seat within a vehicle
• Buddy sidequest missions will now be completed upon completing the main objective(s) (no need to debrief with your buddy)
• Buddy rescues are much more fluid, faster and no longer replace your secondary weapon
• Predecessor tape missions are now unlocked by default (thanks FoxAhead)
• You can now change your machete type in the game options at the main menu by default
• You can now perform stealth kills with the machete
• Added machete "creeping" (hold right mouse button) to avoid enemies hearing your footsteps when close behind them (thanks Boggalog)
• Allowed for greater freedom of movement within weapon safe areas
• Patrol vehicle occupants now carry a more diverse set of weaponry
• Tweaked enemy idle behavior probabilities for more variety
• The player's reputation level will no longer be lowered/reset after completing certain story missions
• You'll now return to free roam after completing the main campaign
• Made the player's starting location truly random instead of being based on the location they "died" in Pala
• The IED now occupies its own weapon slot (press X for quick access)
• Fire now spreads much further and burns longer
• Breaking a ceasefire will now result in a gunfight between both factions as well as the player (thanks Lasercar)
• Buddy rescue missions are now completely optional and will not be assigned by either faction
• Added the ability to switch between the GPS and compass gadgets (Pala - Port Selao)
• Added external FOV changer script (in Far Cry 2 folder)
• Fast travel now forwards in-game time by 2 hours instead of 4
• In-game days now last twice as long

Balancing

• Increased swimming speed
• Increased player stamina
• Increased speed for land vehicles
• Increased the amount of damage that vehicles can withstand
• Increased the probability of enemies throwing grenades
• Increased the amount of diamonds found in briefcases
• Slightly increased player jump height
• Reduced the probability of enemies entering vehicles to chase the player
• Re-balanced all weapon and equipment costs
• All buddy side missions now reward you with 15 diamonds on completion
• All assassination missions now reward you with 15 diamonds on completion
• Slightly improved AI visibility of the player at night
• Tweaked enemy AI sensory system to make stealth slightly more viable
• Slightly increased the range of all machetes and made their stats consistent
• DLC weapons are now purchasable from the armory for 25 diamonds each
• Armory weapons are no longer unlocked automatically after escaping the prison in Bowa-Seko
• Added weapon respawn cooldown period (after grabbing a weapon from any armory, it will not respawn for 1 hour - choose your loadout carefully)

Visuals

• Disabled stamina drain blur effect
• Disabled ADS/iron sight blur effect
• Disabled player rim lighting at night
• Increased world streaming radius
• Increased shadow resolution & range (Ultra High)
• Increased LOD distances (Ultra High)
• Increased the maximum visible distance of all particle effects
• DLC vehicle colors are now randomized
• Restored original colorgrading without color filters (thanks miru)
• Nights are darker and more atmospheric
• Added foggy weather during the early morning hours
• Improved native texture filtering settings (thanks Parallellines)
• Force enabled shadows for some small terrain objects and vegetation (thanks miru)

Fixes

• Fixed the MAC-10 silent radius bug
• Fixed an enemy sniper that would spawn inside a rock
• Fixed missing truck engine sounds
• Fixed a scripting error that caused a buddy mission to never deactivate after completion
• Fixed a scripting error that caused enemies at the airport to never respawn after completing a story mission
• Fixed the bouncing NPC bug when playing with framerates above 60 (no need to cap FPS)
• Fixed the silent phone call bug (phone calls will continue playing in the background if the phone is hung up)
• Fixed the repeating Jackal Tapes bug (thanks FoxAhead)
• Fixed an issue with road textures where they looked abnormal with a higher LOD scale setting
• Fixed an issue where if a convoy truck wasn't destroyed by the player the mission wouldn't complete correctly, preventing future convoy missions from starting
• Fixed an issue where convoy missions could stop being offered before the player could complete all of them
• Fixed an issue where the game could become soft-locked after assigning a bugged buddy rescue mission
• Fixed an issue where the game could become soft-locked after assigning the final mission of Act 1
• Fixed an issue where the diamond update sound event would override all other audio (thanks Dzert14)
• Disabled mouse deceleration
• Reduced input delay
• Included LAA patched game executable for stability
• Capped framerate to 150 to prevent player physics issues (mainly jump height)

Special Thanks

Boggalog
Dzert14
Hunter
Parallellines
RaZoR-FIN
miru
Lasercar

Huge thank you to Laine (AKA Tatu) for providing the images used for the mod!

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Scubrah's Patch

Scubrah's Patch

Full Version 10 comments

Refines the vanilla gameplay experience by introducing new features and a host of tweaks and fixes.

Post comment Comments  (0 - 10 of 103)
Guest
Guest - - 692,453 comments

How did you make all the missions types at the same time? What's the file of this game feature?

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scubrah Creator
scubrah - - 49 comments

It's not a single file, I rewrote/edited most of the mission logic for this feature. It's spread out across a lot of scripting files.

Reply Good karma+1 vote
VETTERAN.
VETTERAN. - - 33 comments

Is there any way to disable graphical improvements? In other words, go back to the vanilla graphics.
Your mod is very good, but my PC doesn't support this graphical improvement.

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scubrah Creator
scubrah - - 49 comments

If you unpack the mod and delete the file "engine\settings\defaultrenderconfig.xml", that will revert almost all of the visual changes I've made.

Reply Good karma+1 vote
VETTERAN.
VETTERAN. - - 33 comments

I saw that some people also wanted the vanilla graphics. You could make a second download option while keeping the vanilla graphics.

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scubrah Creator
scubrah - - 49 comments

I won't do any variants of the mod right now. The reason why is because I constantly update it, and I don't want to update multiple instances of the mod when doing so. Too much work.

Reply Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments

Please, this mod is so perfect except the bullet sponges. I also ask you for version with higher damages, I am used to playing with Dylan's Realism mod but this is much better except this part.

Cheers

The changing of damage values is too hard for most of us, idk how to work with the files, and if it's so easy for you, you'd have it quickly. Please...

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scubrah Creator
scubrah - - 49 comments

I don't want to change the damages and I'm not going to do different versions of the mod. It's very easy to change this yourself if you put in a little work.

1. Download Gibbed's Dunia tools (https://www.moddb.com/mods/far-cry-2-redux/downloads/far-cry-2-mod-tools)
2. Unpack the patch.fat/dat from this mod.
3. Open the file engine\gamemodes\gamemodesconfig.xml
4. Look for this section:

<HitLocations>
<Head multiplier="6.0"/>
<Torso multiplier="1.0"/>
<Arms multiplier="1.0"/>
<Legs multiplier="0.5"/>
<Hands multiplier="0.5"/>
<Feet multiplier="0.5"/>
</HitLocations>

5. Change the multipliers as you see fit, save the file, re-pack the patch

This isn't too hard for anyone to understand. If you're not willing to do this, you should use another mod that has the damage values you want.

Reply Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments

Oh ****, that is easy.

Thanks a lot. Cheers.

May I post the edited values here as a submod?

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scubrah Creator
scubrah - - 49 comments

I don't mind if you upload the xml file or share your changes, but I don't want the full mod to be re-uploaded anywhere. The mod is updated often anyway so any re-upload will quickly become outdated.

Reply Good karma+1 vote
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