This is the official mod page for Project Brutality.

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THE MASTER MERGE

Kept you waiting huh? After 2 whole years, PB_Staging was finally merged into master, bringing along over 1.7k commits with it!

That's a lot.


What's new?

There are a lot of changes, as expected, all of which you have already seen with the PB_Staging builds uploaded here or downloaded from GitHub. From now on, all updates will have a 3 number version associated with them, which will make checking for updates a lot easier than comparing Git commit hashes.

How do the version numbers work?

We are going to be following the Semantic Versioning system (explained better on it's website), to keep it short and simple:

  • The first number is a major release number, think Project Brutality 2.0 and Project Brutality 3.0;
  • The second number is a minor release number, which will be incremented every time a substantial, yet small update is made;
  • The third number is a patch number, for whenever we mess something up and need to quickly fix it before anyone notices.

These will be updated regularly (unless we forget), and every time it does so, I will be updating the ModDB build.

Why restart the counter?

Some of you may question, why restart the counter? I mean, PB was at version 3.0 right?

To answer that question, we thought that the version of Project Brutality you can play today is different enough from the older releases that it was warranted to loop back around to 1.0.0 (technically 0.1.0, we're still in alpha after all). This could, and probably will, generate some confusion whenever we reach version 2.0.0, if ever, but hey, resetting the version numbers wasn't MY idea, so i'm not exactly sure what the thought process behind it was.

As always, you can chat with us or report bugs at our Discord server or GitHub. We hope you enjoy the new version of Project Brutality, and have fun!

-The Project Brutality Team.

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Welcome to Project Brutality

Welcome to Project Brutality

Feature 3 comments

General information about the Project Brutality mod for Doom II.

Project Brutality is on GitHub

Project Brutality is on GitHub

News 6 comments

TL:DR Project Brutality 3.0 downloads can be found on the GitHub. Old builds will be hosted here in time as well.

We're Back With An Update!

We're Back With An Update!

News 11 comments

After a brief hiatus, we're back to work on the mod. Today we've got an update for you and a new release. We hope you enjoy it!

Players Choice – Best Upcoming Mod 2023

Players Choice – Best Upcoming Mod 2023

Feature 18 comments

After 20 days of voting, it is time to present the top still-in-development mods for 2023 as picked by you, the players!

RSS Files
Project Brutality

Project Brutality

Full Version 100 comments

Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before.

[Deprecated] PB_Staging Patch b07ee09 For Lzdoom

[Deprecated] PB_Staging Patch b07ee09 For Lzdoom

Prefab 32 comments

A patch to fix PB3.0 compatibility with LZDoom, because LZDoom is obsolete and missing many things. (IF YOU DON'T FOLLOW THE INSTRUCTIONS IT WON'T WORK...

Final Carnage v0.1A

Final Carnage v0.1A

Singleplayer Map 30 comments

Final Carnage is a Zdoom level pack for Doom 2, it contains 8 maps (plus 1 secret level) at the moment, this campaign is strongly inspired by Extermination...

Project Brutality 3.0 Classic Weapons Packs by Thorir [My Uploading are fail.]

Project Brutality 3.0 Classic Weapons Packs by Thorir [My Uploading are fail.]

Weapon Model 10 comments

Look like it's first time will seeing about First Weapons Pack into the Project Brutality. Then Thorir to be Permission like these? [Updated in Comments...

Doom Metal Soundtrack - Smoosh Edition

Doom Metal Soundtrack - Smoosh Edition

Music 2 comments

Another "Doom Metal Soundtrack" variant that covers all music for DOOM, SIGIL, DOOM II, TNT: Evilution and The Plutonia Experiment for WadSmoosh users.

Project Brutality - Sound Improvements

Project Brutality - Sound Improvements

Audio Pack 6 comments

Improves some of the sound effects in Project Brutality.

Post comment Comments  (0 - 10 of 102)
Guest
Guest - - 693,793 comments

как отключить затемнение экрана после смерти не кто не знает

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Guest
Guest - - 693,793 comments

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Guest
Guest - - 693,793 comments

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Chameeleoh
Chameeleoh - - 1 comments

Holy Sh!t !t !t !t
This is so epic.

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Liam_Zombie
Liam_Zombie - - 1 comments

Is it ok if you make a version without the weapons like Brutal Doom has? I want to be able to combine this with Russian Overkill.

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prime79
prime79 - - 613 comments

A shadow of what we made it. shoulda left it at 2.0

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Hideri_Kanzaki
Hideri_Kanzaki - - 20 comments

Why's that?

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prime79
prime79 - - 613 comments

because 2.0 was THE final product, thats what we agreed to. original teams gone.

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Deadza
Deadza - - 99 comments

so...dont play it? keep your version at 2.0. boom. done. youre as innane as people saying Brutal Doom itself ruined Doom

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prime79
prime79 - - 613 comments

i dont play it at all, i know all the ins and outs of it, it was super fun to work on and i really appreciate the time spent with the OG team but, we agreed on 2.0 being it and that agreement was broken.

i would say that its a dishonor but, imma be 100% real here, we didnt honor ****, we used everything from the community that we could against the wishes of other modders and made something the community loved and yall still love. PB/BD is just a circle of **** yous, everyone got their own.

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Deadza
Deadza - - 99 comments

youre rambling like an angry boomer at the grocery store who is arguing with the cashier "BuT iN mY dAY...."

what the hell are you on about? nobody cares about your "punk rock" modding glory days and its super weird youre taking such ownership of Project Brutality.

what exactly were your code contributions anyway?

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