Relive the events of the Black Mesa incident as one of the many security guards still
stuck in the facility. Your priority is to escape alive before the situation gets any worse.
Exploration might be essential for your survival.
PLANNED CHAPTERS:
#01 - Entrance Granted (DONE)
#02 - Critical Failure (DONE)
#03 - Enemy Encounter (DONE)
#04 - Point of View (DONE)
#05 - Search and Seizure (80% COMPLETED)
#06 - The Border End
Greetings!
I would like to announce an updated demo is now available to download. Instead for separate demos like before, you can now play Chapter 1 through 4 in a one playthrough. It also features some new additions and some changes made for the 25th Anniversary update of Half-Life.
You can see a bit more of the specific changes in the file's description. If you find a game-breaking bug, report me in DM and i'll gonna fix asap.
In the meantime, here's some more updated screenshots for the upcoming Chapter 5.
Outside Warehouse (insecure05a):
War-torn Buildings (insecure05b):
Office lobby (insecure05d):
Invaded complex entrance (insecure05e):
Underground entrance (insecure05f):
Hazardous Materials Bay A (insecure05f):
Hazardous Materials Bay B (insecure05f):
Cave entrance (insecure05g):
All these screenshots are work in progress and Chapter 5 still needs polishing and balancing, so keep that in mind. Hopefully not soon the chapter will be ready for a new demo and start working on the final chapter. Leave your feedback about the new demo and i'll see again next time.
The chapter 4 is complete and some new screenshots.
The third chapter also has been totally reworked. A comparison between the old design and the newer levels.
The subway intro and Chapter 1 has been totally redesigned. A comparison between the old design and the newer levels.
Some new screenshots about the development of Chapter 4, and some stuff for the future.
Updated demo for Half-Life: Insecure, featuring 1-4 chapters in one folder.
On insecure03b, there's space between rock and tunnel exit floor where, if you go in there, you get stuck (-92 x, -143 y, 11 z)
Just finished it, very good MOD and very clean level design with big areas, I like it becaise in general the mappers doesn't make maps so big.
The wrong part for me it's that the goals a very repetive and always the same (looking for a card to open a door, put the light generator on).
And to finish it could have been nice to use new textures and more variety areas than the same Half-Life Classic design. But this part is moe personnal.
Good luck fo with the last chapters.
Very important : you have to fix the number of rockets when the player fight the Apache, I played on hard using rpg ammo in the complex and when I got back to the area when the Apache appeared I had a lack of ammo to finish it. Had to use cheat codes to kill him and go ahead.
Игра вилетает постоянно прицел нет этот демо не смог вобше играть
Для игры требуется steam версия Half-Life.
Да стима нет
Just finished the demo. Amazing work with everything. Really looking forward to playing the full version. This has got a lot of potential with the classic half-life atmosphere, and great level design. SPOILERS ahead: The optional areas with the keycards is such a cool addition too.
An excellent mod that keeps the spirit of what makes Half-Life into Half-Life.
Good variation of maps that keep you engaged. My only comment would be that there are many 1 too many electrical boxes to turn on :D
Full Walkthrough of Demo:
I gave me rockets with the console, continued playing, and I just finished it now.
This mod is AMAZING! It has that classic Half-Life feel and everything is just so much fun about the gameplay, and the level design is nice. I like how it ties logically with the HL storyline and I love how the references to other HL games aren't just dumb fanservice added for no reason, but they're actually implemented well. (I loved the detail of the green light flash of Barney teleporting in the storage room when you watch Gordon being dragged away).
All in all, I'm HYPED to see where you take this in future chapters, to see how you tie it with the events of Surface Tension and, now that we're reaching this point of the timeline, maybe we'll get a peek at Adrian's adventure in Opposing Force? ;)
Real good, and excited for more. Keep going, friend! :)
Thank you for finishing the demo! There's still more work to do with Chapter 5 so i'm gonna consider an Adrian cameo somewhere.