This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome!: Discord.gg
Support my livestream, where we do a lot of modelling, texturing, and also modding, over at: Patreon.com !
Very special thanks to all contributors who over the years have allowed me to include their great work in the mod:
- EmperorNiko the Hand of the Dutchman for all of his amazing help over the years (code, text, ai, models, so much more) not just with the Remake mod, but with Old Republic at War back in the day,
- Megabalta with the mindblowing particles, textures, and projectile collaborations
- Enpremi the Hypeforger with the new and exciting ways to bend this engine into shapes it wasn't meant to,
- His brother, Seregruth, for equally amazing Vong unit models and textures,
- Farseer and Warb_Null for being ever kind and willing to share content (models, textures, shaders),
- Arvis for all our great collaborations on models and textures,
- the Awakening of the Rebellion team, Steiner & Co who always offer great talk, ideas, and content such as planet textures,
- Wolf 2.0 for his great model and texture work on the Sabaoth destroyer,
- Maxim and ThatOneBullet for all the sound advice on script related matters and otherwise,
- Elratie and Doci, for being perpetually awesome, the modelling and texturing excellence duo, creating content that makes me feel happy inside when looking at it, for all the great models and textures and sharing them with the mod with rebel units such as the Assault frigate MK II and textures on almost all Imperial ships,
- Beta520 with his amazing Mandator II (Bellator) model and texture, and many more textures such as the - - Nova cruiser and Torpedo sphere,
- .Pox and Kad Venku, for being always open to questions and requests for help, and your layer z script making ships spawn at multipe heights,
- EvilBobTheBob for the extensive new ground maps and amazing #BobShading shaders,
- Gaukler for his shader work,
- Corey and the Thrawn's Revenge team for putting up with so much shit while staying willing to share model and texture work,
- Maxloef for his great models and textures (MC 80)
- EvilleJedi for allowing Empire at War mods to use his free release ships from the very start of our community,
- CloneTrooper for all his great ground unit models, textures and animations, ported from various other SW games,
- Dolynick for his wonderful corellian unit skins and Viscount texture.
- Bobbtmann for his ridiculously high quality Home One model and textures,
- Garrus for his atmosphere effect ideas,
- Thomas for his redos of old models and textures,
- FractalSponge for inspiring so many great models,
And all the great people who have played the mod over the years.
Where to get it
Steamcommunity.com
It's finally here! With the Grand Update, we now consider Remake a complete experience, but it is far from a finished product. With the major reworks done, and the sandbox fully fleshed out, new content should be releasing much more often. The 4.0 Update is a total overhaul of the entire game, leaving nothing untouched. Forget everything you know about vanilla, and the previous versions of Remake, because it's a whole new beast. We all hope you enjoy our unique take on Empire at War, focused on large scale, exciting warfare and our new Ground Overhaul!
- The Webway GC Overhaul:
New Maps and new gameplay, focused on capturing powerful Sectors
New Minor Factions, each of which has unique units
New GC Economy Overhaul (Watch out for Attrition and Upkeep Costs!)
New GC AI Overhaul
New AI Only "Observer GC" (Sit back, and watch the chaos, as the AI plays the whole game for you, battles and all!)
- Space Overhauls:
New Modular Space Station Overhaul
New Secondary Space Stations (Including Golans!)
New Starfighter Overhaul (Including new Starfighter Behavior [no more blobs], new Weapons, many new units, and the Attrition system)
New Space Units (Including the Hutt Fleet! Finally, the Underworld is a proper Faction)
- Ground Overhauls:
New Regiment System (Build and Deploy entire armies at once)
New Mechanics
New types of Infantry, Vehicles, and Ground Starfighters
New Weapons and Abilities
New Modular Base Overhaul
New Buildings, and Defensive Building Types
New Bombing Runs (Each type of bomber has it's own weapon/bomb loadout)
- Miscellaneous Overhauls:
An incredibly extensive Audio Overhaul, with nearly 9000 new audio files added, featuring all new SFX, Voice-overs, and Music from your favorite Star Wars content. Enjoy the nostalgia!
Custom Loading Screens for each map (Thanks to our Discord for your screenshots!)
New UI Overhaul
In-Battle AI Changes
Many Optimizations
Redone Unit Descriptions
And much, much more...
This is a very general list of the huge number of additions and changes coming with 4.0. For a full understanding of the new Remake experience, please read the Intro Text, or you may quickly find yourself overwhelmed. We also have our Discord, and a new Wiki to check out, if you need more information.
It's been a long road to get here, and we thank you for your patience, and your support. We hope that the wait has been worth it, and that you will continue to join
This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome!: Discord.gg
The mod now has a Wiki Come add to it with new info for the current release and use it to learn new things about the various features and units in the mod.
Empire-at-war-remake.fandom.com
All content within this mod is not free to use in any other mod or game without the permission of the creator/creators of said content. This mod is the hard work of the The Dutchman, the Remake Team, and several other modders and mod teams who have shared their work with us. Respect the hard work and dedication of the modders.
Before commenting read the pinned discussions and it may answer any questions you have. Also asking things on the discord is the best way to get an answer to a question if it's not in the FAQ thread because the steam comments cant really be directly answered nor are they constantly watched.
All comments are public and subject to community review. Idiotic comments will be shared and joked about on the discord so make sure to tell us exactly how we hurt your special little feelings.
At long last, after many many months of development 4.0 is nearly ready for its first alpha. It will have issues, there will be bugs, and there will be...
Before my burnout of a few months back, I was working on a comprehensive, from-scratch redesign of all our starfighters, from weapon types to applied...
One final patch will be released for the released version of mod before we switch to steam-only support. Reasons in the article!
As of recently, a few major items on the 4.0 to-do list have seen major progress/milestones passed, and now is the time to inform the public on our progress...
A new Petroglyph Patch, a new Remake update! Winter has come and is just about out the door but that just means there's room for Remake in your heart.
Late game freeze fix (Thanks to the EAW Expanded team), bugfixes and balance tweaks. No new ships or content however.
Hotfix to solve major issues within the 3.3 Release of the mod. Ensure you download that version first before downloading this.
Performance suplex, skynet integration, giftbaskets. The best version of the Remake mod to date.
The EAW Remake 3.1.5 Patch Fixes CTD issue from 3.1, improves performance, adds new VO and a new 146 planet GC map, and tweaks starting units and AI.
The Empire at War Remake mod version 3.0, with many overhauls and new stuffs. Enjoy. While technically still the Lite version (it's feature incomplete...
( Heya! Is it possible to install the v4.0 on GoG version? I bought it there quite some time ago, long before I even knew this mod existed and I do not really wanna buy it on Steam too... )
So... 4.0 is not available for GOG or any other version. It's only on SteamWorkshop, which makes this MOD complete and utter garbage for this sole reason, of course 4.0 being unbalanced and often near unplayable is another point. I am not gonna buy the game second time just to play this garbage. So... yea, hell is awaiting people like these devs.
I would rather share a throne in hell with the team than be an entitled child like you ;p
Hell is more fun anyway... though sadly that is reserved for Petroglpyh Games for losing their non-steam source code and being unable to patch disk and GOG so all the modder requested and aided new features they added are only on Steam.
Steamcommunity.com
Hello there, can you please add Lusankya in game? With the codition of capturing Kuat for example? I don't think, that it's very hard to add but it could make Rebels much stronger at high tier
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I have a bug with the text, it is not displayed properly. I don't have Steam, it's a disk version. It's looking like "TEXT_LINE" or "TEXT_TOOLTIP_(name)"
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Can I ask how do you recruit the malevolence class and other super weapons I'm not seeing where it is possible please and thank you
Can you fix the mod already so it stops crashing on GC after 150 days? Like dude, it's been a year.
you have to load a save which has to take place before the retreat started which could be alot of days away from your last save beause this retreat is huge and takes a long time for the ai to reach the out of bounds planets.
Try loading a older save this problem occured to me because a faction with no planet left was retreating to the out of bounds terretory in the far left corner of the galactic map.
Once the retreat arrived there, it would crash.
Is this for 3.5? Or 4.0?
The team has fully shifted to development for 5.0, so there's no focus towards dedicated 4.0 support.
Regarding the crash, the trouble is that's very inconsistent and seems to be semi-related to whatever hardware the user utilizes. Some people find it very stable, others find it totally unplayable. There's no 'smoking gun' cause for this.