Moira is a single-player progression deck builder for Windows PC. The player takes control of a witch that lives and studies in a modern city and needs to find and kill creatures of Portuguese folklore to become more powerful while collecting their remains to combine with stronger cards to be able to hunt even stronger legends and creatures.

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Devlog #06 - Press Vision

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Hello again, everyone! Now, at the end of the last devlog, we said that we would go back to normal on the next ones... But while this is very linked and pertinent to our game, we can't really call it a devlog, since it doesn't focus on the development-- but it is a very important achievement for us! We're talking about the general media coverage about our game, by various websites (ones that you most likely are familiar with!). Let's highlight some of them then, shall we?

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Check out the Eurogamer article here!


imagem 2024 05 10 184212409...and the Inforgames article here!


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And finally (but certainly not least) the ComboCaster article here!


Those are the outlets that have made articles about us (for now, at least-- let's hope they keep on coming!), and we'd also like to thank all of them here! If you wish to give us the pleasure of having a post of our game on your website, then please take a look at our press kit, or contact us at tarotbytestudio@gmail.com.

Now then, this has been a bit of a short one, but we're also busy with a little release that we have to make, but that also will provide us with a lot some stuff to show on next week's devlog, so stay tuned!

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TarotByte


Devlog #05 - Not a Devlog

Devlog #05 - Not a Devlog

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How about a little breather? Today's "devlog" will explore a bit beyond our game's realm...

Devlog #4 - Historical Vistas

Devlog #4 - Historical Vistas

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Hello, once again! In this devlog, we'll take a closer look in our game's scenarios and vistas.

Devlog #3 - Design Fundamentals

Devlog #3 - Design Fundamentals

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We're back again! Today we'll talk a bit about our game's mechanics and how we weave it together.

Devlog #02 - Roots of the Artstyle

Devlog #02 - Roots of the Artstyle

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Back again! In this devlog we'll talk about our game's artstyle and how we came up with it.

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