Most events and activities are represented as minigames. They are still rough and undeveloped, but we will focus our efforts on improving them now that the narrative frame of the game is final.
When your team has to breach into a complex, such as the city ship's module, a derelict ship in orbit, an abandoned outpost on a planet or an ancient tomb, you will control them and monitor their progress on a map that represents the interior of the structure.
The complex is usually filled with various hazards and hostiles that your team must circumvent, eliminate or even use to their advantage, but also with helpful devices, control terminals and loot.
When encountering a large geological formation, such as a mountain, a cave, a plateau or a crater, your team may attempt to traverse and investigate it in search of minerals, data and other treasures.
A survey usually takes several days, but you can select a faster pace to shorten the time. Because provisions are spent along the way and the carrying capacity of the team is limited, shortening the time also increases the potential range of the expedition.
Some solar systems are surrounded by asteroid belts, which the shuttle must pass through with as little damage as possible. As you travel through the belt, you select the asteroids that your weapons focus on, prioritising the red flashing asteroids as they are on trajectory to hit the ship.
The ship collects the smaller pieces of broken asteroids with multiple short-range tractor beams. The collected minerals are sold off, but they also allow an insight into the mineral composition of the solar system.
The rings that surround some planets may also be mined in a similar fashion.
These are some of the minigames of Corona Celestia. Others will be explained in the articles to follow.
This is the video of the first level playthrough of Corona Celestia (codename Behemoth).
The latest prototype may be downloaded from InideDB here:
When complete, the game will be available for purchase at our store on itch.io. We invite you to check it out and take a look at our other games or sales!
You can also follow the beta testing on our twitch channel:
A thematic and narrative expansion of Corona Celestia with new gameplay features.
We have not posted about our progress in a while, so here's a list of the latest features and updates: new RPG Combat system, new graphical and UI elements...
WIP complex space exploration sim in prototype stage seeking feedback and development funds.
A new version of the game with an updated GUI and final game loop mechanics.
Prototype 0.73. New sector map and generation parameters, some other smaller additions and improvements. Invalidates 0.72 save file.
Some new GUI features, new gameplay elements, such as the simulation of lunar cruising and improved system missions.
Patch for Prototype 0.7. Contains everything but the sound files. Invalidates 0.7 save file.
Like the art! The UI reminds me of Star Trek a bit.