The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Build and preview new worlds with the Valve Hammer Editor. The integrated Model Browser helps you quickly find, preview, and place models.
(twitches) damn, thats alotta work
and thats only one map section
its that team fortress map where you have to move that bomb thing
you mean payload?
I think that is the overcraft part of hl2. Damn, it was really long
I hate working on maps when they have so much brushes like in the picture cause it gets much harder.
Why would you put them in the map if you aren't finished with the env?
use vis groups and hide the ones your not working with saves a lot of the headache.
holy mindfuck
Damn...
Placing models is much easier than making matching geometry, right?
Introducing Propper, the revolutionary Map Geometry to Prop Tool:
Moddb.com
Wow. They have to do all of that work. But they still do fine!
*Crashes*
Here, Hammer is pictured as researchers speculate it might look if it could avoid crashing -- but currently, this is thought to be impossible.
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