The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
You may have seen some radically different player character models on MODDB and Nexus Mods. Let me show you how those are made.
I've been asked several times how to do this, so here's a guide....
Left 4 Dead 2 Mapping Tutorial series. Also compatible with Left 4 Dead 1. In this series I will teach how to make maps for campaigns initially and later...
This guide will guide you through how to install and setup the Dark Messiah of Might and Magic SDK for both the singleplayer and multiplayer version of...
This guide will guide you through how to install and setup the SiN Episodes SDK.
In this tutorial i will show you how to install ReShade and repair messed DepthBuffer in Source Engine for SSAO/DepthOfField and all depth related shaders...
I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...
It is the second part of 'Implementing Basic SSAO Shader' tutorial. In this part I will show you how to make the shader work in game.
In this tutorial I will show you (not teach) how to implement basic SSAO shader into Source Engine.
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...
After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
A video tutorial explaining the best methods of creating stairs and ladders for your map.
A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.
A video tutorial explaining the application and method of creating a 3D skybox for your Source map.
A video tutorial explaining the usefulness of each static light entity.
A concise video that teaches the basics of the Hammer user interface.
Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...
The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!
This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!
The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
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