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General Update
Castaway Kirk

General Update

Castaway Kirk 1 comment

Just a general status update following the Demo release.

Tile Rider: The history of light and shadow in a small (but standing tall) game
Tile Rider

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider Client Side Coding

They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...

TGL's Kickstarter Campaign is relaunched!
TGL: ThanksGiving LIFE

TGL's Kickstarter Campaign is relaunched!

TGL: ThanksGiving LIFE

TGL's Kickstarter Campaign is relaunched! Please support us!

The Universim Mother Planet Demo Available Now On Steam & IndieDb
The Universim

The Universim Mother Planet Demo Available Now On Steam & IndieDb

The Universim 1 comment

The Universim’s tech demo is live! This demo will let you try our new camera controls and will let you see our Procedural Planet Generator in its full...

State of the PC Client
Brunelleschi

State of the PC Client

Brunelleschi

Information about the current state of the Brunelleschi: Age of Architects PC Client.

Deep Space Mine - Mobile Gameplay
Deep Space Mine

Deep Space Mine - Mobile Gameplay

Deep Space Mine

Narrated mobile gameplay recording of Deep Space Mine!

Phoenix USC: Video. weapons, interface, GUI and physics.
Phoenix Universe of Space Combat

Phoenix USC: Video. weapons, interface, GUI and physics.

Phoenix Universe of Space Combat

Android video soon. Testing of weapons, physics and user interface systems in the new window based GUI. True scale map views in auto scaling windows...

Puzzle Quest Heroes has been released!
Puzzle Quest: Challenge of the Warlords

Puzzle Quest Heroes has been released!

Puzzle Quest Heroes

Puzzle Quest Heroes 1.4 has been released! Relive the best installment of the trilogy, now with 8 all-new hero classes. Perform combos, command pets...

The Professor Helix Series. Part 1 Modelling a character
Creature Battle Lab

The Professor Helix Series. Part 1 Modelling a character

Creature Battle Lab

When modelling a character for mobile a lot has to be taken into consideration, professor Helix was designed as a relatively simple character model, to...

Lighting the Battle Arenas Part 4
Creature Battle Lab

Lighting the Battle Arenas Part 4

Creature Battle Lab

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around...

Videos: High level A.I., evasion and formations
AC-130 Gunship Simulator: Special Ops Squadron

Videos: High level A.I., evasion and formations

AC-130 Gunship Simulator: Special Ops Squadron 6 comments

When characters get smart enough to fear the Gunship

ALIENGINE Spaceship Section
ALIENGINE

ALIENGINE Spaceship Section

ALIENGINE

Share the thoughts of designing the spaceships in ALIENGINE and showcase of their 3D models.

The video update!
Mana Aegis

The video update!

Mana Aegis 2 comments

Here's a larger update of videos for those who aren't following us on our official Mana Aegis facebook page!

The story of Goblin Quest: Escape! 4: Map Design
Goblin Quest: Escape!

The story of Goblin Quest: Escape! 4: Map Design

Goblin Quest: Escape!

This is the fourth article in a series about the story and technical details of Goblin Quest: Escape!. This post is about game and level design, its progression...

Empires in Ruins - Kickstarter from the ashes
Empires in Ruins

Empires in Ruins - Kickstarter from the ashes

Empires in Ruins 5 comments

We launched our kickstarter 7 days ago by making endless newbie mistakes. Then we asked the right people and we got the right answers. We spent 24h fixing...

The story of Goblin Quest Escape! 3: The Map Editor
Goblin Quest: Escape!

The story of Goblin Quest Escape! 3: The Map Editor

Goblin Quest: Escape!

This is the third article in a series about the story and technical details of Goblin Quest: Escape!. This post is about the map editor we've created...

The story of Goblin Quest: Escape! + Greenlight news
Goblin Quest: Escape!

The story of Goblin Quest: Escape! + Greenlight news

Goblin Quest: Escape!

The time has finally come to bring Goblin Quest: Escape! to Steam. To celebrate this milestone, we've started a series of articles about the development...

ALIENGINE Character Section
ALIENGINE

ALIENGINE Character Section

ALIENGINE

Share about the creation of characters in ALIENGINE. Alien pilots concept arts and their 3D models. Video of game over showcase.

Onasphere - Planet Tech Demo
Onasphere

Onasphere - Planet Tech Demo

Onasphere 1 comment

Here's an overview of how low-poly producerally generated planets are created in Onasphere.

About Enemies
ALIENGINE

About Enemies

ALIENGINE 2 comments

Talking about enemies appearing in ALIENGINE. With concept arts and idea about designing those enemies in game.

What Kickstarter Taught Me About Game Development: Mid Campaign postmortem
Outland 17:Void of Liberty

What Kickstarter Taught Me About Game Development: Mid Campaign postmortem

Outland 17:Void of Liberty 4 comments

Going through crowdfunding has taught me a lot about how to avoid project creep, better manage game development scheduling, and effectively incorporate...

3D Development With Our Resident Marine
Outland 17:Void of Liberty

3D Development With Our Resident Marine

Outland 17:Void of Liberty 2 comments

Our developer, Yves “SSgt” Domingo, shares some of his development techniques with our 3D assets, including environments and objects.

The World of Antinomy: The Capitol
Antinomy - Justice, not Vengeance!

The World of Antinomy: The Capitol

Antinomy - Justice, not Vengeance! 5 comments

As Antinomy is an open world game, size does actually matter. However, most of the time the player will be in one of the many settlements - or even in...

Weapons Development
Outland 17:Void of Liberty

Weapons Development

Outland 17:Void of Liberty 3 comments

Our programmer and designer, Rob, shares some of the gritty details that goes into designing a weapon for our TRPG in Unity. We also talk a little more...

Battle Arena Texturing Part 2
Creature Battle Lab

Battle Arena Texturing Part 2

Creature Battle Lab

he Botanical battle arena brief was a dense jungle theme with strange creatures that all want to make you dinner, a possible feature here will be dancing...

Controller Support and Special Weapons!
Story of a Cube

Controller Support and Special Weapons!

Story of a Cube

Finally, controller support has been finalized, and it's every bit as awesome as it sounds. Also taking a look at the new special weapons.

New Demo Level and Destructible Environments
Outland 17:Void of Liberty

New Demo Level and Destructible Environments

Outland 17:Void of Liberty 4 comments

To celebrate out 5K download milestone on GameJolt, we've released a new level of our demo, expanding on the destructible environments concepts in our...

Personality Talents
Outland 17:Void of Liberty

Personality Talents

Outland 17:Void of Liberty 2 comments

In this post we talk about a game mechanic that we're developing for our demo, Character Abilities, abilities unique to the squad members you train on...

Site updates, spam and stats

Site updates, spam and stats

News 26 comments

Streamlined on-boarding for new members, easier game + mod submission, better anti-spam and stats systems for us admins are among the changes we have...

Building Forts, Crafting, and more
Survival: Barren Roads

Building Forts, Crafting, and more

Survival: Barren Roads 8 comments

Added a new video with a number of new features based on player requests.

Add file RSS Mobile Latest Files
Astray

Astray

Ambience Sounds

Ambiance | Astray Mp3 320 kbps...........................................

The Mine Adventure
La Gran Aventura Demo

The Mine Adventure

La Gran Aventura Demo Demo

El Demo De La Gran Adventura 3 chicos en su aventura este juego es la vercion V.1 Demo

Cries From Hell
Amnesia: The Dark Descent

Cries From Hell

Dark Tower Ambience Sounds

Dark Ambiance | Cries From Hell FreeMp3 320 kbps.............................................

Catcher (Mac Alpha Build 2015-09-13)
Catcher!

Catcher (Mac Alpha Build 2015-09-13)

Catcher! Demo

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.

Catcher (Linux Alpha Build 2015-09-13)
Catcher!

Catcher (Linux Alpha Build 2015-09-13)

Catcher! Demo

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.

TilemapKit SpriteKit Demo

TilemapKit SpriteKit Demo

TilemapKit Demo

Demo versions of TilemapKit for SpriteKit. Requires Mac OS X and Xcode to run.

Button Clicks & Beeps - [99 Sounds]

Button Clicks & Beeps - [99 Sounds]

Audio Pack

Button Clicks & Beeps - [99 Sounds] 99 SFX - WAV - MP3 - AAC

Dooodil
Dooodil: Create your own Hidden Object Game

Dooodil

Dooodil: Create your own Hidden Object Game Demo

Android version of the game catalog for the Dooodil platform!

FREE uAntiVirus
ULTIMATE uAntiVirus

FREE uAntiVirus

ULTIMATE uAntiVirus Demo

PLAY IN uAntiVirus FOR FREE on your android device now

(VIDEO) The Lost Souls Chapter 2 - Demo Footage
The Lost Souls Chapter 2

(VIDEO) The Lost Souls Chapter 2 - Demo Footage

The Lost Souls Chapter 2 Demo

This is the demo footage from the fist level of the OUYA/Mobile version of the second chapter from the Lost Souls. Please, like and follow the facebook...

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