General Update
Castaway Kirk 1 commentJust a general status update following the Demo release.
They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...
TGL's Kickstarter Campaign is relaunched! Please support us!
The Universim’s tech demo is live! This demo will let you try our new camera controls and will let you see our Procedural Planet Generator in its full...
Information about the current state of the Brunelleschi: Age of Architects PC Client.
Narrated mobile gameplay recording of Deep Space Mine!
Android video soon. Testing of weapons, physics and user interface systems in the new window based GUI. True scale map views in auto scaling windows...
Puzzle Quest Heroes 1.4 has been released! Relive the best installment of the trilogy, now with 8 all-new hero classes. Perform combos, command pets...
When modelling a character for mobile a lot has to be taken into consideration, professor Helix was designed as a relatively simple character model, to...
The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around...
When characters get smart enough to fear the Gunship
Share the thoughts of designing the spaceships in ALIENGINE and showcase of their 3D models.
Here's a larger update of videos for those who aren't following us on our official Mana Aegis facebook page!
This is the fourth article in a series about the story and technical details of Goblin Quest: Escape!. This post is about game and level design, its progression...
We launched our kickstarter 7 days ago by making endless newbie mistakes. Then we asked the right people and we got the right answers. We spent 24h fixing...
This is the third article in a series about the story and technical details of Goblin Quest: Escape!. This post is about the map editor we've created...
The time has finally come to bring Goblin Quest: Escape! to Steam. To celebrate this milestone, we've started a series of articles about the development...
Share about the creation of characters in ALIENGINE. Alien pilots concept arts and their 3D models. Video of game over showcase.
Here's an overview of how low-poly producerally generated planets are created in Onasphere.
Talking about enemies appearing in ALIENGINE. With concept arts and idea about designing those enemies in game.
Going through crowdfunding has taught me a lot about how to avoid project creep, better manage game development scheduling, and effectively incorporate...
Our developer, Yves “SSgt” Domingo, shares some of his development techniques with our 3D assets, including environments and objects.
As Antinomy is an open world game, size does actually matter. However, most of the time the player will be in one of the many settlements - or even in...
Our programmer and designer, Rob, shares some of the gritty details that goes into designing a weapon for our TRPG in Unity. We also talk a little more...
he Botanical battle arena brief was a dense jungle theme with strange creatures that all want to make you dinner, a possible feature here will be dancing...
Finally, controller support has been finalized, and it's every bit as awesome as it sounds. Also taking a look at the new special weapons.
To celebrate out 5K download milestone on GameJolt, we've released a new level of our demo, expanding on the destructible environments concepts in our...
In this post we talk about a game mechanic that we're developing for our demo, Character Abilities, abilities unique to the squad members you train on...
Streamlined on-boarding for new members, easier game + mod submission, better anti-spam and stats systems for us admins are among the changes we have...
Added a new video with a number of new features based on player requests.
El Demo De La Gran Adventura 3 chicos en su aventura este juego es la vercion V.1 Demo
Dark Ambiance | Cries From Hell FreeMp3 320 kbps.............................................
Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.
Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.
Demo versions of TilemapKit for SpriteKit. Requires Mac OS X and Xcode to run.
Button Clicks & Beeps - [99 Sounds] 99 SFX - WAV - MP3 - AAC
Android version of the game catalog for the Dooodil platform!
This is the demo footage from the fist level of the OUYA/Mobile version of the second chapter from the Lost Souls. Please, like and follow the facebook...