Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.
Changelog
2015-09-13:
- New procedural background
- Made level transitions more fluid
- Tweaked movement and net opening/closing
- Replaced A-F rating with stars
- Added a score malus for death
- Added a particle mouse cursor ingame
- Capped player ships at screen border
- Improved "Sector Clear" screen
- Improved rocket visibility
- Improved level progression
- Improved tutorial
- Improved feedback
- Fixed several bugs, including net collision problems with fast-moving enemies
2015-01-16:
- A tutorial (and it's about time!)
- Particle effects for every enemy
- Better-looking player ships and improved feedback on taking damage
- Improved movement controls
- Performance rating after a level to provide context on "How good did I do?" aside from scores
- Self-made score server
- Lots of small bug fixes