You are Charles Longden, an archaeologist studying Minneburg, a German castle abandoned due to recent cave-ins. You are sleeping late one morning when you are shaken awake by a tremor running through the castle. There is no sign of your partner, Jane. Where has she gone?
The answer lies only in the depths of Minneburg.
Production page: Frictionalgames.com
Feature page: Frictionalgames.com
Welcome to Sarkara. Under the reign of Elduran family, the country has been annexing territory and gradually expanding. This came to a sudden halt when Andras, a man wielding never-before-seen magic, blew open the gates of the castle and killed the King in his throne.
Andras has declared that time of kings is over, and the time of the common man has began.
Sarkara: Prototype is a short RPG Maker fantasy game, made almost entirely with publicly available art assets. I am a designer and writer, but no artist. Still, I have a story to tell, and—as titled—this is the prototype version of that story. Sarkara: Prototype is meant to serve as Act 1 of a larger story that will be created should I be able to hire a team and pay for full development.
For more information, see the post on the RPG Maker forums here: Forums.rpgmakerweb.com
I'm going to be pushing a minor update to clear up confusing puzzles and story points.
I am pleased to announce my newest work in progress, Amnesia: A Coward's Debt.
A new update will be released soon with fixes to the story and script.
The background of what went into creating the story of The Great Work.
An update containing some minor revisions and bug fixes, as well as containing all available translations.
Vous incarnez Charles Longden, un archéologue étudiant de Minneburg, dans un château allemand abandonné à cause de récents effondrements. Vous dormez...
Технический перевод с литературной корректировкой для истории под названием "The Great...
Nahraďte stejnojmenný soubor ve složce s módem.
A new release of The Great Work containing updates, fixes, and a few translations.
3rd version of The Great Work. Includes bug fixes and puzzle revisions.
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love long custom stories and this one is fantastic Youtu.be
Hello again! Just finished the CS a second time and it's still awesome! However, I have noted some problems:
- First of all, the French translation is just horrendous, I'll be brutally honest. Not only it made Moriaen speak like a millennial teenager but it was also full of errors that would have been extremely obvious normally, which means it was clearly not tested.
Since I'm French and bilingual in English, I decided to remake the entire translation file, which you can find here: Mega.nz
- Secondly, these floating torches in Act 1: Imgur.com
- Finally, they are multiple cases where you have an enemy standing right in front of the exit and the only way to pass is either to die to make it despawn or be really lucky. For example, the intelligencer in front of the elevator.
Other than that, it's really impressive and I'll probably play it again.
Hello! I am at the Entryway of the mansion in act 6 and one of the armor stand is bugged and spawn inside the wall where the key is located.
Imgur.com
And so I am stuck. I use Amnesia remastered but it shouldn't cause problems to map generation.
EDIT: So I decided to use the method to deactivate the monsters but with the armor stand instead. Worked perfectly.
Except that the key is just not here.
Imgur.com
EDIT 2: Well I managed to obtain it. I basically opened my save file and manually added the key to my inventory. Case closed!
Full walkthrough (English version):
I'm trying to translate the mod in italian if you are interested!!
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Can someone add the Italian language please?
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