New animations for 9A91 and VSK-94
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Opachki, and here are the new animations for 9A91.
I also added them to VSK-94.
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Preview:
The budget of this video was 3 cheese sandwiches.
How to install:
-Drop the gamedata folder into the root of the game or install via MO 2
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I hope I didn't forget anything... In recent days there is little free time.
:D
the man just keep giving
Автор, красавчик! Кто то должен был это сделать 10/10
Ой да ладно тебе... :)
Dope
AS VAL next?
eeehh, BaS already has decent AS-VAL and VSS anims. The VSK and 9A91 had pretty lame animations until this add-on.
mag redux included?
it's a vanilla weapon. Mags redux should work correctly.
I have a crash when equipping the guns, this is definitely eft repo right or its something else?
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_1d323dfa2c5eacee46e042904e528af6>::operator ()
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 784
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\9_g_motions.omf'.
same here
Perhaps this is due to incorrect installation. First you need to put the vanilla folder then BaS_sight.
Oh yeah Im a *******, I installed in the wrong order
отлично !
Imgur.com
eeeem, when one of those guns jams it swings my camera like on a boat and a music is playing and it happens only with this. WTF?
hahaha what?
So you are not trolling? Damn, what could it be then?
With jamming animation, does the camera swing like in a boat and music plays? well, like what? I downloaded the mod and checked that there was nothing to confuse me. if the camera shakes like this (what?????) remove the 9_h_misfire effect in the following path: anims\camera_effects\weapon
Actually it swings again and the music is something sings "We jamming ohh yeah" in rege style. but only on 9A-91.
hahaha
I found it, Weapon Parts Overhaul is doing it. The music for sure but camera effect is probably related.
Man, I really don't understand what you have there. XD
I made a video so you can see this shitshow yourself man: Youtube.com
hahaha real. I have one guess. Inspection (camera) animation is mixed with jamming (Why does anm_bore play before anm_jamming? are you using a mod?) There are no problems in vanilla anomaly (what is the name of the mod for inspecting weapons before jamming? I download and see if I have the same problem)
are you kidding. I bet you're trolling me. hahaha. Where is the music from hahaha. dude you cheered me up :D
Music is from Weapon Parts Overhaul gamedata/sounds/wpo jammin and jammin_backup. Camera animations is a weird one cause music can be just deleted and it is gone but without your animations I have no inspect animation for this weapon and no unjam animation. Overall I don't have any other mod adding inspect or unjam animation to this weapon only BaS whitch has its own animations as we know, blindsided and other small weapon mods and reanimations. I forgot to add that on vanilla everything is fine but I don't have your sweet animations :(.
Then a security question. Are you playing with assembly? Or vanilla with a bunch of mods. I watched the video and it's really weird. Unfortunately, I have no idea how to fix this. If you have an assembly, ask the authors of the assembly (they better know how and what they changed)
Idk what is assembly, I modded my game from the scrach so I suppouse one of the mods is ducking it up, if there would be any conflicts with other mods it would be easier to find something. I will just test it trial and error, at least You had some laugh, still great animation man, Thanks.
I downloaded WPO, I only have a conflict with scripts from Aoldri. Everything else works out of the box. Are you using this mod?
Moddb.com
Assemblies like GAMMA EFP REDUX
I use latest one from github Github.com and if you look up the files I mentioned up, music is in WPO
WPO is working fine. There were no strange sounds. and the camera behaves normally.
Perhaps the problem is in another mod ... the question is which one?
Look inside the files of WPO gamedata/sounds/wpo
two files named jammin and jammin_backup are responsible for the music.
Yes, these files with funny music are there, but I don’t know why they are played with you. Here my knowledge is not enough. If anyone knows for what reason this music is played, then only the author of WPO.
Weapon Parts Overhaul have a "Fun level" in MCM settings on which if you're on the Duty faction, it will make things funny when the gun jams like in the video he showed, i'm not sure about this.
WPO fun level does nothing for me but I tested more and I found it. LEWD REPLACEMENT: FAMAS 1.7 was a problem I tried to hide files or change the loadorder and finally just updated to the latest one which doesn't conflict with your mod and it works as intended. Case closed, Thank You.
Did you add jam anim?
yep
ayy yo Sed what guns are you going to be reanimated next?
I would like to postpone the work on animations for a while and buy myself a cold beer.
А чё за винторез на девятой секунде на видео у продавца такой, с деревянным прикладом и изолентой перемотанный? Из какого-то модпака?
А его нет ни в одном паке. Этот прибой только мой.
Обидно...
Был бы у меня интернет от НАСА я бы свой пак давно бы скинул. А по одной пушке скидывать ну такое...
Эхх, а так хотелось себе такой сексуальный винторезик заиметь...
Finally, a reason to use these for stuff besides parts
Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .
Да ты че... Бляяяяяяяяяя
он это пишет многим авторам аддонов - в надежде на слабо взять) вдруг кто нибудь для него специально запилит мод под NPC..
Да поебать мне чё он хочет(недовольные будут всегда) я LUA(язык программирования сталкера) не знаю. И буду делать только то где у меня хватает мозгов. Так мне плевать. Интересна только критика анимации.
А с ак12 можно так сделать?
Если только пересадить на кости 9а91 и адаптировать анимации то да но, лучше как по мне так это сделать новую анимацию.