Slipstream: The Price of Freedom is just that. Or, at least, was supposed to be just that. What started as a multiplayer combat simulator, ended as the first entry into the Slipstream universe that never reached its full potential. This epic mod is a semi-total conversion of Homeworld2 Classic, which drastically alters the gameplay, music, and art-style. The mod is not technically finished, as it still uses the stock Homeworld2 models that were supposed to be replaced by actual models during the v3.x series. However, the gameplay is essentially complete save for a few balancing issues.
Slipstream – imagine the year 2631. Humanity has divided into two factions, each with their own cult-like hegemony, bent on absolutely annihilating each other. Each side has been fighting for the better part of a hundred years, locked in the “Freedom war” so orchestrated by the oligarchies and labeled to expedite patriotism and pride. Clearly, this perpetual war will see no end until there is no one left to fight it. The tensions between the two hyperpowers finally give way, as galactic civilization comes crashing down with one last order: “Eradicate the enemy.” Now is your time to stake claim in the new galactic order. Take control of your fleet, and eradicate the enemy.
Experience a chaotic combat simulator that has you thinking twice about strategy. Weapon damage is random. Ships move randomly to avoid weapon fire. These are just a few examples of what you’ll find in The Price of Freedom. This is nothing like Homeworld, this is an extremely fast-paced multiplayer arena that keep the stakes high and takes the gameplay to a whole new level.
The Price of Freedom requires much more computing power than Homeworld2’s base requirements. Also, some graphics cards will have an issue displaying textures at times however, newer cards may not have that problem.
Special Thanks to Axel and Rehash Mod for ship models! Erik Mann and Matt Collins, couldn't have done it without you guys. To the community, thanks for all the great support over the years. Trust me, there's more on the way...
- Tanner Mckenney, Creator of Slipstream: The Price of Freedom
It’s been a long time, and I’ve been rather busy! At some point in ones journey, you tend to, or at least should, revisit your roots in some way and reflect on them with all the knowledge and experience you’ve gained since. Nostalgia is a pretty powerful and deceptive thing, but developing Slipstream: The Price of Freedom was an absolute blast and some serious fun. After the release of 3.0, I kept tinkering with the code in my spare time over the next decade(!) and eventually ported it to Homeworld: Remastered. I didn’t do much with it then because of the engine changes that Gearbox made.
With the announcement of Homeworld 3, I’ve been revisiting Homeworld in general, and was playing through some of the old versions of Slipstream while reminiscing with Aquemnun about those times. There were some ideas that were never fully executed, mostly because we were too busy moving onto the next cool feature we wanted our mod to have. I’ve been wanting to do a follow-up or remaster for a while, but only recently started writing out some new code following the Homeworld 3 hype train. I’ve finally made significant progress, so I’ve decided to make the announcement!
requiem (a mass or other ceremony to honor and remember a dead person)
When I first pitched remaking Slipstream to Aquemnun, he said:
it’d be a pretty great mod with just 3 things really 1. Increase fire speed, reduce damage 2. Step everything to fighter / corvette attack styles, > vaguely increase speed 3. More aggressive playstyles / weapon effects Maybe 4. Listen to s*** like carpenter brut while testing it, see if it fits
I think that is a great place to start! I also want to put some constraints on this mod to keep it a bit more focused than last time:
Given that, this mod aims to be a spiritual successor to Slipstream. It will have similarities, but ultimately will be something new! I want to focus on making multiplayer games fast and fun, and maybe do the same for single player as well. I want to mix in a little bit more ship customization, weapon choices, and a more powerful upgrade system. Beyond this, there is no rigid plan in place! Just to have fun and try to spice up multiplayer a bit!
Right now the mod is still “beta” quality, and will be for a while. Only the Hiigaran and Vaygr races have changes at the moment, but eventually the Taiidan and Kushan will get the same treatment. I plan to work on it “when I can”, and make releases “when they’re ready”. If you want to follow development more closely, have a look at the Github repository. Speaking of which, all the development will be coordinated on Github, so pull requests are welcome! If you discover a bug or have a suggestion, please submit an Issue on Github as well. I won’t be able to comb comments for bugs to fix like I used to, so please bring them to my attention there!
You can grab the April 2023 (Beta) release right now! This version is terribly unbalanced, but is reasonably playable. Here are (most) of the changes in this release:
It’s been six years since Slipstream: The Price of Freedom ended full-time development. There has been an attempt at revival several times since then...
Hello Moddb! Today we would like to present the final release of Slipstream: The Price of Freedom. We have finally completed this long project...[cont]
Hey all! The v2.9 Beta is available for testing. v3.0 is on the ramp and ready to deploy once the beta clears bug-free! Have a crack at it! Report all...
Hello Moddb! Today we would like to present the release of Slipstream: The Price of Freedom v2.6. We've worked hard on this build to polish what will...
The Price of Freedom takes place during the many battles of the Freedom war, a 300-year long war between the UNCG (United Nations of Combined Governments...
Slipstream: The Price of Freedom v3.0 originally released in 2010.
This is the total anthology of the Classic TPOF family. v0.4-2.9 has been package together for your fun. Please read the the readme. Remember, that these...
This mod by Sajuuk_CyberX70 takes you to a parallel universe where survivors of a decimated Earth fight for their freedom and convictions. Features reworked...
Hell I love this mod. I play it on classic vs bots, its great. sometimes though my comp CTDs I think it has a memory problem since it does it with the classic game only. do you plan to convert to remastered? Also, while I'm not much of a coder, I can help you out with descriptions and help text. I have an eye for noticing typos lol. it used to **** my teachers off
Glad to hear it! TPOF runs the classic engine really hard. Unfortunately there isn't a whole lot I can do about that. There is a small project I'm working on to get some of the gameplay translated to HWR: Moddb.com but no release yet. I need to make a few changes for the recent HWR updated before I can release a beta.
may run it hard, but it ran smooth on my old XP laptops. Smoother than a lot of the other mods i played. And awesome for that, like i said if you need someone to check for typographical errors I can do that. Once the conversion is done, do you plan to work the story?
Stay tuned. We have other plans. ;)
alright sounds good. PM me if you would like me to be a proofreader.
Don't archive this gem again. The archival system is for mods that ceased development without releasing anything.
Not to worry! I underestimated this mod for what it was; it's not going anywhere, now!
I have a problem with this mod. When im in game everything is white, but i see menus (build,menu,research,fleet) but not ships.
Yeah it's something with the included maps. It never seems to bother my machine no matter where or how I run it, so its hard to debug. Try loading the GitHub version and select a stock map. It will probably work.
I had same bug with warlords(starwars) mod with maps added by mod,so i used vanilla maps and everything was good.
Yeah i'll take a look at it. I remember a while back someone told me it was a blur function that isn't set right. Idk, I only made a few of the maps, the rest are from a guy that hasn't been around in years.