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RoboZoo: Laid Off (Final Week)

RoboZooWildLayoff Blog

This week our team mostly focused on fixing bugs, polishing and marketing for the showcase. At the end of playtesting this past week we had a softlock in level 2 and a myriad of other random bugs that players could encounter but none too bad. Thus this week a lot of time was dedicated to fixing bugs like the penguin hitting itself in the stack glitch, enemy targeting working incorrectly, a "fall" death glitch, the volume of sounds, and some softlocks we encountered. This week we also added in some more polish by adding in the boss music we had made, subtitles to the cutscene and adjusting the control scheme on the keyboard. As for marketing for the showcase some fotage was rerecorded for the trailer, we made posters and we ordered some stuff from amazon to try and help us stand out at the showcase. As for what's next we plan to add more levels in the future since we would like to add in more puzzles and content!

Also, you can press escape to restart a level at any point in case.



Windows Build: Windows Build

MacOS Build: MacOS Build



RoboZooWildLayoff Week2

RoboZooWildLayoff Blog

This week our team mostly focused on fixing bugs because at our last playtesting session our players encountered way more bugs than we anticipated. Thus this week a lot of time was dedicated to fixing bugs like a death animation bug, swimming and diving issues, stacking death and respawning issues, and some softlocks we encountered. This week we also added in level 2 which was started last week but was not in a good spot to be released yet as it wasn’t fully playable and overall very incomplete thus its release got pushed back to beta. We also created a small boss fight that only has 1 phase at this time because we wanted more content and we will be improving it and adding another phase for the showcase. Next week we will be fixing more bugs as we encounter them and clean up level 2 and the boss fight more so they are as clean as our tutorials and level 1 are getting to be.

Also, you can press escape to restart a level at any point in case.

Windows Build: Drive.google.com

Mac Build: Drive.google.com


RoboZoo: Wild Layoff

RoboZooWildLayoff Blog

Hey guys, welcome to RoboZoo: Wild Layoff. This is a game where you play as zoo characters who's jobs are threatened by AI. You have to complete a series of challenges against these AI robots and beat the interview rounds to win the game.
This week, we have fixed a ton of our gamebreaking bugs that were present in our last milestone. Issues related to jump spamming and jump colliding were fixed as well as general movement fixes. Monkeys can now climb to the top of trees and cheetahs claw attacks actually work now. Our character stacking also changed to incorporate the feedback we received during playtesting (automatic stacking). We also added a full blown player and enemy health system. Other quality of life changes include better scene transitions, better dialogues, better death screen, better animations and better visuals.
In addition, we also added 2 levels after the tutorial scenes that incorporate all the abilities that were previously taught to the player as well as newly made enemies (bronze and silver robots). We had a ton of game breaking glitches and softlocks last week which was our primary area of focus for this week. Along with this, because we spent so much time on tutorials, we never really had real levels with interesting decisions, which was our main motiviation to make these brand new levels.
In the upcoming weeks, our main plan is to add a boss fight at the end which would be the final round of the "interview" that the player is placed in. We also plan to improve loading screens and other animations. In addition, we also want to improve our game's performance on different systems to fix framerate issues.

Here are some pictures:


RoboZoo: Wild Layoff WindowsBuild

RoboZoo: Wild Layoff MacOSBuild