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Report RSS RoboZoo: Wild Layoff

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Hey guys, welcome to RoboZoo: Wild Layoff. This is a game where you play as zoo characters who's jobs are threatened by AI. You have to complete a series of challenges against these AI robots and beat the interview rounds to win the game.
This week, we have fixed a ton of our gamebreaking bugs that were present in our last milestone. Issues related to jump spamming and jump colliding were fixed as well as general movement fixes. Monkeys can now climb to the top of trees and cheetahs claw attacks actually work now. Our character stacking also changed to incorporate the feedback we received during playtesting (automatic stacking). We also added a full blown player and enemy health system. Other quality of life changes include better scene transitions, better dialogues, better death screen, better animations and better visuals.
In addition, we also added 2 levels after the tutorial scenes that incorporate all the abilities that were previously taught to the player as well as newly made enemies (bronze and silver robots). We had a ton of game breaking glitches and softlocks last week which was our primary area of focus for this week. Along with this, because we spent so much time on tutorials, we never really had real levels with interesting decisions, which was our main motiviation to make these brand new levels.
In the upcoming weeks, our main plan is to add a boss fight at the end which would be the final round of the "interview" that the player is placed in. We also plan to improve loading screens and other animations. In addition, we also want to improve our game's performance on different systems to fix framerate issues.

Here are some pictures:


RoboZoo: Wild Layoff WindowsBuild

RoboZoo: Wild Layoff MacOSBuild

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