Deathmatch Classic port. Just copy dmc folder to folder where is 'valve' located.
If you want to play with bots then install this app: Moddb.com
Changes in v1.1.1:
- Fixed HUD sprites on low resolution.
Changes in v1.1:
- Added check on installed Xash3D FWGS package.
- Added TreeWave CTF mod support.
- Added compatibility with dmq2 sctf maps.
- Added mp_instagib cvar for instagib gamemode.
- Added mp_arcade cvar for arcade gamemode.
- Added mp_allow_hook to enable/disable grappling hook.
- Added mp_bhopcap cvar for bunnyhop cap.
- Added cl_autojump cvar as _special replacement from OpenAG.
- Added timer from AG Mini.
New features:
- arena/lms/lts gamemodes(mp_teamplay 4/5/6) from AG DMC.
- spectate/timeleft/rcon agstart cmds from AG DMC.
- cl_scoreboard_bg cvar for scoreboard background.
HINT: You can use Quake 1 and Quake Remake maps(Just place *.pak files from id1 folder to dmc folder.).
Knowledge bugs:
- bugged lightninggun animation(will be fixed in Xash3D FWGS 0.20)
- incorrect hull bounds.
- ThreeWave CTF does not have background picture in mainui.
Solution for hulls:
- Open dmc/gameinfo.txt.
- Replace 'hull1 ( -16 -16 -36 ) (16 16 36 )' to 'hull1 ( -16 -16 -24 ) ( 16 16 32 )'
Also, if you can't switch weapons type cl_lw 1 in the console.
NOTE: This launcher required Xash3D FWGS 0.19+
NOTE2: For ThreeWave CTF you must download game data from here(DMC and HL game data needed too).
If you need more CTF maps, download patch with DMQ2 maps from here. Also, you can use maps from original ThreeWave CTF for Quake 1(Just place .pak-files to 3wave folder)
NOTE3: Some ThreeWave CTF maps has a missing textures. Impossible to fix this trouble at all.
Thanks to:
VALVe for DMC and ThreeWave CTF.
Martin Webrant for Adrenaline Gamer and AG DMC.
YaLTeR for OpenAG
Thi port is epic
You are best!!Thanks:)
ThreeWave has lots of bug do you think you could fix it?
What do you mean?
AFAIK, some maps has a missing textures, but you can use maps from DMQ2 or original ThreeWave CTF for Quake 1. So It's not a problem at all.
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