In the World Trade Center mod, it will be possible to move around the entire complex of buildings WTC 1, WTC 2, WTC 3, WTC 4, WTC 5, WTC 6, WTC 7.
If desired, there will be an opportunity to ride an elevator of your choice in each tower of WTC 1 and WTC 2 there are 99 elevators.
Ability to open any door.
Interact with the lighting on the floors.In early 2016, a project was launched to renovate the World Trade Center.
Active construction began in November 2020. The facade of the building has been completely renovated.
WTC 1 began to assemble the layout of the premises of the South Tower in January 2021.
At the moment, all 6 underground floors, including all elevator shafts, have been installed.
From the 1st to the 44th floors are fully assembled, floors from 45 to 110 are assembled in varying degrees of completion, approximately 70 or 80 percent.
Compiled map for Quake South Tower of the World Trade Center.
Six underground floors are completed, including 42 of 110 floors. From 43 to 110 floors are in varying degrees of readiness, about 80%))
A complete overview of the floors of the World Trade Center.
An overview of the longest shaft elevators numbered 50 and 49 of the skyscraper World Trade Center.
Overview of the underground and upper floors of the World Trade Center Mod Quake Game
Downhill through the 50 elevator shaft of the World Trade Center Mod Quake Game.
Overview of the floors of the World Trade Center from 1st to 9th floors.
Overview of the World Trade Center local elevator shafts.
World Trade Center Mod Quake Game A33 Level Review
World Trade Center Mod Quake Game B5 Level Review.
World Trade Center Mod Quake Game B4 Level Review.
World Trade Center Mod Quake Game B3 Level Review.
World Trade Center Mod Quake Game B2 Level Review.
World Trade Center Mod Quake Game B1 Level Review.
World Trade Center Mod Quake Game B0 Level Review.
Sometimes I regret having access to the internet.
what the **** am i looking at
Ещё одна байда,которой не будет
Is this a deathmatch map?
It looks interesting, also read it would later be ported to Half-Life 2, which is a good idea according to me, HL² looks great when it comes to verticality
Thanks for the comment.
In Quake it is convenient to test large solid maps, but for Half - Life 1 and Half - Life 2 you will have to divide the interior into many meps.
I am currently interested in Half Life 1, the reason is that due to the fact that the game of 1998, the level loads occur in 0.1 seconds and in fact it turns out that there are no downloads in the game.
You're welcome, would there be a playable version with enemies, like original ones from Quake ?
A peaceful mod without enemies is planned, more like a monument to a beautiful complex with the opportunity to visit the inside.
When the layout of all rooms is completed, peaceful interactivity will probably be added.
Very nice :)
Never forget.