This mod is named Red Alert 2 Moment of Genesis, created by Boundless Star Studio in China. The mod started April, 2022 and it is still in beta. If you wanna donate our game, please subscribe our patreon channel patreon.com/TheMomentofGenesis, we would greatly appreciate your kindness and helpness.
We are very grateful for your support, and we have opened up sponsorship on Patreon, which is not mandatory, but it benefits our mod and is devoted to our mod efficiently. Patreon US on
This compressed package is a complete package, you can play by unzipping, and you can directly overwrite the original file
is there english vir
Hasn't ready
Without a doubt, I have been following The Moment of Genesis since its inception. It's a fantastic mod that brings together the efforts of many heavyweights in the gaming community, such as white cat and Clone Jar. Every night, I can watch the entire development team working tirelessly on Bilibili live streams, diligently hunting for game bugs and making adjustments for game balance. The third faction of the Allies is also in production, and I believe that what sets The Moment of Genesis apart from other mods is its differentiated technology buildings and a wide variety of sub-faction units. Moreover, they have completed the majority of the campaign, which is truly remarkable. Compared to the previously undefined and vilified Yuri faction, the new Acolyweal label seems more appropriate. I am pleased that the development team has added a plethora of buildings and character models. Having said all that, it doesn't stop me from enjoying raping fly star like dreams.
good mod...I await further work on the mod. Good work.
Hello Everyone, the new update cannot be uploaded on DB, so we are sharing it with Google Drive.
I don't understand.
Drive.google.com
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this very best mod yuri everything like this that 1.3.8.6 have error that patsch mg is better little
Spaceships lol
Hi all
I want to leave my comment under this mod
I want to thank and praise the developers of this mod for the work they have done.
The mod is really interesting and well made
Beautiful health bar (at least I like it)
Cool units for each faction, varied
Models of some buildings and units have been replaced, for example, the chrono miner or the Soviet military plant
The mod feels comfortable and pleasant, I don’t know how to explain it, maybe it was balanced well, it’s hard to explain
All factions (except one, but more on that later) have their own cool activated abilities, which is also cool
I want to add a little criticism from myself, maybe the mod developers will see my comment and listen
The first thing that confused me about this mod (currently version 1.8.3.5) is that all the factions have been modified except for Soviet Russia, I really don’t know, maybe the mod developers have huge plans for this faction, I don’t know, but it looks very strange, literally, this is the only faction in the mod that has only 2 units (and those are primitive) and 2 boring abilities for 3000, what is the point of playing for this faction is not clear at all
The second problem for me is the infantry, despite the fact that all factions have medics, the problem remains in the relevance and diversity of the infantry
The game often comes down to building a huge amount of equipment, don’t get me wrong, there is nothing wrong with building equipment, but when the game has a huge variety of equipment and a very poor variety of infantry, it’s sad
This could be corrected by making a faction that focuses on infantry, for example, reworking one of Yuri’s factions because of the cloning vat and making a faction with very expensive but powerful infantry, a great idea in my opinion
Well, a little more nitpicking on my part)
Why don't most helicopters self-repair, or better yet, why can't a mechanic unit repair them, or at least allow helicopters and other equipment to land on the ground so they can be repaired?
Repair cranes could be changed, the building itself could be reduced in size, so that it would take up little space and be repaired in a circle
The flying aircraft carrier of the Yuri faction is very tough
Here is my personal quibble, why the Soviets won’t turn the Kirov airship into a flying aircraft carrier, really, that’s nonsense
Dreadnought, B3 and drone missiles off East Asia go astray
The bug with the ability to quickly build equipment from the Soviets, which then prohibits building it, is also bugged, it still prohibits building equipment indefinitely, otherwise I don’t like this ability, but it was worth mentioning
In conclusion, I want to say one important thing
Under the comments I see: when is the translation into English?
Are you guys serious? people from China made a cool mod for the game and posted it for free on the moddb and you complain about the lack of translation, we live in the modern world, take it and translate it, if you wanted, for example, I translated it using a translator on my phone, I’m just tired of whining about this topic.
I may miss something, but the site has a restriction on writing comments, so in any case I won’t be able to say everything, I’ll hope for the further development of the mod
If I somehow offended the mod developer, I apologize
That's all)
Thank you for your playing and advices.
1.As in order to allow players to better get started, so retained the Soviet Union's gameplay, so that the Soviet Union is more suitable for the front battlefield, while reducing some of the level of operation, so that players can better adapt to the Soviet Union itself in the original version of the armaments have been perfect, so do not need too many changes, itself we make the original version of the Soviet Union on the basis of balance
2.We're trying to expand the aura of a repairable air force with a repair station with a crushing ground and regarding industrial overload, it will be banned for AI use in the future as this will cause the AI to ignore the rules to clone production, in the meantime we will be doing an AI reset, which is already done and will be released in the next big update
Also, thanks for your support again.
Wow, I didn’t expect you to answer)
Do I understand correctly, you want to make Soviet Russia simple?(
If so, it’s sad, I would be more interested to see something new and interesting in terms of units and game mechanics
Definitely, Russia has new toys, but we want to keep the original taste of this "food", and you may see something weird in the support skill and others.
So, please stand by and wait for our new update. We still design new models for the game