Dominion Blitzkrieg V.01
Full VersionGreetings, this is the first release of the Dominion Blitzkrieg mod. It's still in it's infancy, so there's a good chunk of empty and incomplete features...
A Solely Dominion War Era Sub-Mod for Sins, built off of Star Trek Armada 3 and the Echoes of War Sub-Mod. It's a more simplistic mod as opposed to EOW, suitable for both PVP and PVE campaigns, with only 2 packed factions to select, Federation and Dominion Alliances, packed with elements from other factions, such as The Federation Alliance containing Klingon and Romulan assets. Strategies and Playstyles are varied with more options for each faction to be given with each new release.
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Greetings, this is the first release of the Dominion Blitzkrieg mod. It's still in it's infancy, so there's a good chunk of empty and incomplete features...
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Great Mod Alex.
Exactly what i've been looking for to miix up the factions.
Played it for a few hours and it is the same top quality as STA3 mod.
I love the mix units you have included in the 2 new factions.
I know its unfinished but my request for an first improvement would be to match STA3's ship speeds for the Capitals. They move too fast, more like fighters. Sort that and I'm playing this for the next few months none stop!
Thanks, and keep up the great work.
Thanks! I'm very happy you enjoy this project
Although I cannot say that I'll remove the fighter movement from ALL capitals, some will have that sit and fire stance, although there are some capitals that will have the cruiser/destroyer movement as they've been demonstrated they can do in the shows.
Now, if they're keeping up with frigates in terms of raw speed, then that'll be taken down a notch, but I appreciate your feedback nevertheless
Is this standalone or does it need to be stacked with other mods?
It crashes on the loading screen.
You neeed to run this alongside STA3: Final Edition, in the enabled mods, this submod must be above Final Edition in the list
Tried that, it just loads STA3:FA regardless of the load order
Strange.. tell me all the steps you took when installing the submod, did you unzip it properly?
So..in my genius I put a O instead of a 0 in the enabledmods txt file..yeah, #facepalm.
Anyway, cool mod man, looking forward to seeing how it develops.
lol, all good man, it happens sometimes
and thanks for the feedback, I'm glad you're enjoying it!