This version is an adaptation of KCC version 0.9.4 (v2) adapted to the version of SSHIP 0.9.7
KCC 0.9.5 for SSHIP 0.9.7
The purpose of this mod is to recreate a medieval atmosphere as close as possible to what we know at the time. The game begins in the 12th century.
My priority is therefore to give the player a credible aspect of the costumes and armor worn at that time, as well as at subsequent times insofar as the player will modify the story by his choices.
Having mainly knowledge for the Western factions (I am French), I started my work on these regions of Europe.
So I started by modifying the Western units. But very quickly, it seemed to me necessary to improve all of the units for better immersion.
How to install:
1- Have a clean version of SS6.4
2- Install SSHIP 0.9.7
3- Download KCC 0.9.5
3- Unzip my .rar file (KCC 0.9.5.rar) in a neutral folder.
4- Copy the "data" and "mods" folders to the game's root folder (Medieval II Total War by default)
5- Accept the replacement of files
6- Launch the game with the SS6.4 shortcut on the desktop or from Medieval II Total War / mods / SS6.3 / SS_Launcher
What the KCC 0.9.5 version contains:
- 165 units reworked
- There are now kings and heirs who stand out on the battlefield
- New loading screens
- The portraits of the generals without anachronisms
- General's bodyguards have horses for the Danish faction
What KCC 0.9.5 does not contain:
- The images of the events are not modified
- The images of the unit cards are not modified
You will find within the mod 2 folders in the SS6.3 folder:
- data XII
- data XIII
When the player reaches the period of the thirteenth century, at the time he wishes, he can copy / overwrite the original data with that contained in the data folder XIII. Thus he will see certain units change, such as officers and horses for example.
To restart a campaign, it will then suffice to overwrite the original data again with the data contained in the data folder XII.
This manipulation can be done as many times as you want!
After installing correctly both SSHIP and KCC, the game crashes at start. Error, "Medieval 2 has encountered an unspecific error". Please assist.
Me too need help
Did SSHIP work before to install KCC 0.9.5?
Have you installed the patch E?
SSHIP doesn't work. So SS 6.4 works perfect. I then extract SSHIP into a netral folder and copy paste the data from that to mod folder. I tried installing Path E then KCC but it doesn't work.
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does this work with pike and shot submod?
It hasn't been tested but I don't think so.
Is it required to replace XIII everytime I reach thirteenth century or I can keep twelth century and play? Thanks very much for your reply
Can I overwrite the old version of KCC?
@ PhonNgo, not sure to get you right. Can you expand a bit?
@ Rubertoski, if you use the last version of SSHIP plus the patch E, KCC 0.9.4 is not compatible and you definitively need KCC 0.9.5.
If I got you right, you have installed the new version on top of the previous one, right? If yes, install KCC 0.9.5 on top of it as well. That should hopefully works.
PhongNgo : It is quite possible to play your entire campaign with the basic data folder (12th century) without overwriting the latter with the data from data XIII.
In this case, you will not have some modifications more adapted to the evolution of the costume, such as, for example, the covers of the horses of the general's bodyguard, the replacement of the officers and flag holders ...
bro can you fix "kinetes" the new moors unit
I don't know which unit you are talking about. I did not touch the units of the Moors.
It is best if you post your problem with an image on TWCenter
Yeah im just here to confirm that the SSHIP doesnt work with Patch E it only occured to me after I merged the data folders it keeps crashing on the first turn but if I do a fresh install and only use the SSHIP without the patch and KCC then it works as it did without the patches. I did the install properly even did fresh install of Med2 and SS6.4 to confirm.
Are you using patch E or patch F?
I am now playing and working on the version with the F patch but I have not redone the whole installation from the beginning ...
do other players have CTD when they add KCC 0.9.5?
After installing SSHIP 0.9.7 + patch F + KCC 0.9.5, you can replace the battle_models.modeldb file with the one corrected by Gigantus
Here : Drive.google.com
Maybe this operation can avoid some CTDs ?
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I think your Winrar is not up to date. The file downloads and unzips without problem at home (I just did the test).
My current version of Winrar is 6.0.0.0
I think winzip also works ;)
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Downloaded SS and SSHIP and all works fine until I downloaded KCC it always crashes on campaign and custom battles startup
Mega.nz
Use the link above for the latest version of KCC.
This version contains SS + SSHIP + KCC
You must unzip my file in a folder named SSHIP_098
This folder should be placed directly in the "mods" folder of the game.
To launch the game, use the SSHIP 098 launcher.bat or create a desktop shortcut.
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It is possible to directly use the data XIII folder, but that will not make the campaign start any differently. Some of the units will just have a visual aspect closer to the 13th century.
The AI is chosen from the SSHIP_098 folder by opening the "Campaign_AI_switcher.bat" file and following the instructions.
This concerns the 098 beta version which you can download with the link above "Mega.nz"
texture is not..good can u fix it? just like jukoman
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does this work with standalone version of SSHIP 0.97 ?