Dec 27 2022
Textures Tutorial
An explanation of the new texture format required for the Sins: Remastered planet shader and explanation of the mechancis of the the new features.
for modders: overview of planet shader (v1.00+)
Dec 27 2022
Textures Tutorial
An explanation of the new texture format required for the Sins: Remastered skybox shader and explanation of the mechancis of the the new features.
for modders: overview of skybox shader (v1.00+)
Dec 27 2022
Textures Tutorial
An explanation of how the PBR asteroid shader works in Sins: Remastered.
for modders: overview of asteroid shader (v1.00+)
Dec 27 2022
Textures Tutorial
An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.
for modders: overview of ship shader (v1.00+)
Oct 18 2021
Textures Tutorial
An explanation of options and ways to customize the post processing effects of the Sins: Remastered shaders.
customizing the post effect shader (v0.95b+)
Dec 1 2021
Other Tutorial
A discussion of known issues with Sins: Remastered v0.95b and AMD graphic card as well as workarounds.
remastered v0.95b and amd graphics cards
Nov 8 2021
Textures Tutorial
An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.
for modders: overview of ship shader (v0.95+)
Aug 11 2020
Textures Tutorial
An explanation of options and ways to customize the post processing effects of the Sins: Remastered shaders.
customizing the post effect shader (v0.94b)
Aug 11 2020
Textures Tutorial
An explanation of how the PBR asteroid shader works in Sins: Remastered.
for modders: overview of asteroid shader (v0.93+)
Feb 22 2019
Textures Tutorial
An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.
for modders: overview of ship shader (v0.91+)
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