SECTOR-74: March of the survivors // It's been 10 years after the first outbreak of the infected... Nick, Coach, Ellis and Rochelle have been hiding out in a old deserted prepper bunker wich was full of food, water and supplies... Sadly after many years the supplies and food ran out, its time to find a better holdout for the longterm somewhere in the vicinity. The survivors start prepping for a long march, a long march for survival! Nick heard about a small island nearby, maybe the infected haven't reached it yet? Its a small army base, near Sector-74.... lets find it....
Download the zip file and extract sector74.vpk in your addons folder! (find it in your steam l4d2 folders => ....\left4dead2\left4dead2\addons\...
Sector-74 V1.66b - Fix that problematic texture and some other stuff V1.66b
I forgot i had a ingame texture of 1024x1024, which causes problems.
That has been fixed now on all levels.
Chapter 1
-New stringtable for update
Chapter 2
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 3
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 4
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 5
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
-Removed ammo pile at the end of level so it doesnt transfer to map 6 in skybox
Chapter 6
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 7
-tweaked infected drop , elevator
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 8
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 9
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 10
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 11
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 12
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 13
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 14
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
-lowered entdata to just below 175%
Chapter 15
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
Chapter 16
-Fitted new roadmap texture, 512x512 instead of 1024x1024 which can cause problems
-Fixed intro camera start for late joiners, escaping safehouse before next cutscene.
Sector-74 V1.66 - Singleplayer improvements + Hotfixes + optimization + Other stuff update 1.66
Chapter 1
-Changed use time, trainsetting to 20 (not 30) and only 1 panic event (not 2)
-removed props/entitys and others that only take up entdata
-lowered entdata for less lagspikes
Chapter 2
-improved some areas
-lowered chopper hp to 3000 (singleplayer friendly)
-lowered vehicle hp to 2000 (singleplayer friendly)
-made particle explosion on enemy vehicles appear at last moment (looks better)
Chapter 3
-made particle explosion on enemy vehicles appear at last moment (looks better)
-lowered vehicle hp to 3000 (singleplayer friendly)
-improved some areas
-added a new secret house with allot of items and events and stuff
-Changed noob help message back to 10 counts
-allot of fun little jokes near secret new house
Chapter 4
-changed start positions
-changed light settings
-added some more skylights / windows
-improved some areas
-other improvements
Chapter 5
-removed start panic event.
-fixed dodgy stairs
-added noob railing for top ladder
Chapter 6
-lowered hp of heli bosses by allot (singleplayer friendly) (2000 hp, 2500 np and 3000 hp)
-made end parcticle explosion at the end of the destruction (looks better)
-improved end explosions
-improved nav
Chapter 7
-lowered hp of heli bosses by allot (singleplayer friendly) (1000 hp first boss, second boss 2000hp)
-removed a clip brush
-changed elevator hostile spawning
-added destructible door for players left behind on platform
-made big explosion of hostile choppers 1 sec later happen.
Chapter 8
-changed a end trigger and zombie spawn extra
Chapter 9
-increased damage sentry
Chapter 10
-lowered hp of boss enemy vehicle (singleplayer friendly) (3000 hp now)
-improved end explosion boss vehicle
Chapter 11
-made door open faster
-lowered hp of heli bosses by allot (singleplayer friendly) (2500 hp first boss, second boss 3000hp)
-improved end explosions
-tweaks and improvemenets
-added gun to last area
Chapter 13
-lowered all hostile Choppers HP to 3000 (singleplayer friendly)
-lowered all hostile vehicles HP to singleplayer low numbers from 500 to 3000 HP and sometimes a little more (singleplayer friendly)
-improved timing of big end explosion hostile vehicles.
-lowered damage to only 10 /20 hp for shooting pakguns
Chapter 14
-lowered all hostile Choppers , vehicle,bossess HP to 2000 and 3000 HP (singleplayer friendly)
-improved timing of big end explosion hostile vehicles.
-lowered HP for end bosses by sometimes half or little less (singleplayer friendly)
-lowered damage attacks from lasers of bosses by half or more (singleplayer friendly)
-moved some lasers
-changed some weapons of truck boss and lowered damage (singleplayer friendly)
-lowered entdata usage some more
Chapter 15
-moved some stuff
Chapter 16
-lowered hostile jet HP to 3000 HP (singleplayer friendly)
-also Lowered endboss HP by HALF (singleplayer friendly)
-made outro a little shorter, so players dont idle ingame
Sector-74 V1.64 - A explosive update 1.64
chapter 1
-added signature and some small items nearby on secret spot
chapter 2
-added 2 more explosion particle effects to bosses (vehicles)
chapter 3
-added 1 more explosion particle effect to boss (vehicle)
-added clip wall so players wont skip
-added hint and highligh glow to keypad note, if player presses the button 4 times withouth finding the keypad note
-added hint
chapter 6
-added new explosions to enemy choppers
-added new end explosion (and sound) for main chopper destruction
-added trigger hurt for remaining players on highest chopper
chapter 7
-added explosions to enemy choppers (and sound effect)
chap 10
-added explosion to enemy vehicle
chapter 11
-added explosions to enemy choppers
-add a little brush for better leaving the airplane trough doorway
-removed a shitload of forced panic events trigger errors on first enemy chopper
chapter 13
-added explosions effects to all enemy vehicles
chapter 14
-Added explosions blood (if it works) and other particles effects on hostile vehicles and bosses
-tweaked some death scenes
-tweaked, improved and changed attack of spitterballs
-removed some endprops to save entdata for new explosions
-add red light for indication attack big bosses
-added debri impact (prob still doesnt affect anything)
-lowered damage tank attack
-lowered damage spitter attack
-lowered damage witch attack
-removed insta death kills with spitballs from spitter, now its non-solid but with trigger hurt for less damage so players dont turtle to much in car
-lowered damage hunter attack by half
-added explosions to buildings being destroyed
-fixed a wrong setting
-fixed enemy chopper destruction
-changed some boss debri
-fixed chopper hanging in background
-tweaked spitter attack
chapter 16
- add explosions effects to fighterjet and mechboss and intro heli
- add achievement particle to outro
- improved end hint objective
- added fade to outro - statscrawl
- made some changes to last scene set placement/props
- Added a last joke right before credits
- Improved intro action scene
- fixed survivors not teleporting to end spot
Sector-74 V1.6 - Quality of life improvements update 1.62
chapter 5
-disabled shadows on prisoners
chapter 13
-fixed front enemy trucks not shooting attilerygun
chapter 14
-added fire debry destruction to enemy big truck
-improved tank boss
-improved hunter boss
-changed some timed settings
chapter 16
-improved end boss speed
\Sector-74 V1.61-Z - Quality of life improvements update!
chap 2
-fixed rescue car not having fence on side and front
chap 5
-made safehouse-rescue door closing better
-added foliage and tress and such near heli pad so you dont see the optimisation of the map
chap 6
-fixed rescue room better
-added cockpit door so smokers and boomers cant hit through wall
-improved nav
chap 7
-added ladder next to platforming bit, easyer for players
-improved nav
-made rocks not visible in room next to saferoom
-added elevator door sounds
chapter 8
-made new start saferoom so players dont spawn outside map
-improved nav
chapter 10
-fixed outro, stopping before returning to player + killing sound looping
-added some more weapons for end boss fight
chapter 11
-lowered enemy chopper hp
chapter 12
-removed some bad bushes with bad lights
-moved some bushes to look better in map
chapter 13
-fixed tunnel now in right angle, looks better
-made debri on fire, looks better
chapter 14
-lowered models on enemy truck
-made arc a little better on enemy truck for rifle fire
-improved path of enemy truck
-deleted some paths, that were not really usefull
-moved some spitter balls
-removed some models to lower entdata some more
chapter 16
-lowered hp enemy jet
Sector-74 V1.6 - Quality of life improvements update!
chapter 1
-Changed safedoor at spawn room, so no smoker or other special infected can kill survivors before start
Chapter 2
-added top textures on airvents on outer doors of traincarts (removed nodraw texture)
-added healthkit and Pills in front of open traincart with fire, so player can always cross even on low health...
-added sound effects and static to radio
Chapter 3
-If noobs keep spamming the keypad button cause they dont know where to go, after 15 trys the next objective gets highlighted.
-Removed debri shoot from destroyed vehicle, so less entity use
chapter 4
-changed boxes moving sound
-added defib after spinners section
-added barricade at end-ladder so players dont use wrong side
-lowered end-room-green light a little less bright
chapter 5
-added outside lights where searchlights shine
-added more guidence arrows in underground base
-added chainsaw in first tunnel
-added red light alarms in underground base
-changed allot of lights , make it more dramatic
-changed population so not so many armored infected
-changed perimitar alarm sound
chapter 6
-correction spelling
-added sound effect speech radio
-improved nav mesh
chapter 7
-added trigger hurt at starting rocks so if stuck you die... .. ..
-added machine gun at start
-changed and improved nav mesh
-added timer to window break
-changed some props to static props to lower entdata
-changed soms models
Chapter 8
-made healthkit pickup-able in toilet
-fixed last trap missing texture
-made traps souns work better or replaced with working sound
-added fx to some traps, and improved some traps
chapter 9
-improved and changed some textures
-changed some areas
-changes skybox light
-removed allot of props that werent usefull
chapter 10
-removed debri shoot enemy vehicle
-added big door sound
-fixed sound launch nuke + faster launch
-stoped looping sound planewalk
-added more health kits
chapter 11
-added another ammo spawn at end-boss fight area
-made wind pulling 10 seconds shorter
-made wind pulling script active once chopper on left side
-increased speed enemy choppers and health
-removed main heli debri shoot when destroyed
chapter 12
-added ammo near shed, so players go there to find weapons and items
-changed some bushes to better models
-remove some bushes for better pathfinding
chapter 13
-removed some paths that where not needed (lower entdata)
-fixed some trucks not shooting gun
-changed destruction debri shooter timer
-rotated tunnel model (looks better)
-removed some more skybox dynamic props to lower entdata
-removed some more props to lower entdata even more
-moved skybox back to center of road
chapter 14
-fixed skybox
-removed some entitsy to lower entdata
-added turrents hint
-added more hints
-some sound fixes
-some small props deleting to lower entdata (not much)
chapter 15
-fixes rescue room windows not breaking and therefore not working
-made donkey tank trigger a little faster on top level
-fixed missing texture
chapter 16
-made jetplane selfdestruct after a 10 minutes if not destroyed (counter a bug)
Sector-74 V1.53 - Hot fix chap 11 (from feedback players)
Chapter 11
-Added trigger hurt at end-safehouse, so if bots go jump of plane, they die and player doesnt get stuck
(temp fix, will be improved in the future)
Chapter 16
-Added upcomming mod (not released yet) RCG wallpaper in CR0NO's Office.
-Added King PlatteLAN mod in CR0NO's office (new mod, already released)
Sector-74 V1.52 - Minor tweaks and improvements to last updates.
Chapter 6
-removed rescue room on top, made it obsucured top for infected to spawn on versus mode
-added rescue room in cockpit, cause the map is hard enough now!
-some nav changes
Chapter 13
-changed endscene
-changed floor movelinear at the end of the level to safehouse (gasstation) , so players don't get launched into the sun or on the moon...
Chapter 14
-made tank move a little later then right after witch by 20 sec.
-made tank animation work better
-made boss truck end explosion and scene better added debri
-changed skybox a little so truck is on right side of road just like chap 13.
Chapter 15
-changed path and props near tents, so the tnt cart doenst go through it.
-added 3 more rescue rooms (total of 4) `
-some nav changes
Chapter 16
-made melee fall to ground instead of float
-improved explosion of enemy jet
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