This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
hotfix patch for NPM 2.6 that improves existing generals challenge missions and fix no victory bug if you play as boss general. some changes on some skirmish maps too. requires NPM 2.6 to be installed.
This NProject Mod patch fixes no victory bug in Generals Challenge when you play as Boss General, also improves the existing Generals Challenge missions below is the complete change list of this mod patch:
AirForce General Challenge
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- Added a bridge on the left side of your base, so there's two ways to cross the river
- Put some guard units in the battlefield for Normal and Hard difficulties
- AirForce General will build a Particle Cannon in Hard difficulty
- The attack waves is more aggresive, he will send more aircraft to your base
- Enemy Stealthfighters will have Bunker Busters on Hard difficulty
- Enemy Comanches are stealthed on Normal and Hard difficulties
- Enemy will purchase Countermeasures upgrade properly
- You will hear some never-heard-before General Granger voice-overs
Toxin General Challenge
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- Enemy forces built faster if they have at least one Chemical Bunker! Destroy or capture those buildings to slow down the
unit productions.
- Sometimes, something strange with enemy attack forces... What's that? Secret!
- Toxin General is less ToxinTractor-mania. Sometimes he uses other vehicles.
- Fix minor error that plays the wrong victory music if you play as GLA and win this stage
- You will hear some never-heard-before Dr. Thrax voice-overs
Laser General Challenge
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- AI will attack more often, in larger groups. Not like the old lame AI that just sits in base and build no attack forces
- Enemy forces upgraded with necessary upgrades
- Enemy will send their A-10 Thunderbolt strike
- In Easy difficulty, the Particle Cannon will be activated
- You will hear some never-heard-before General Townes voice-overs
Nuke General Challenge
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- The attack waves is more aggresive, he will send more forces to your base
- Enemy will rebuild some of their structures if destroyed
- Fix error that makes AI sometimes don't sell captured buildings properly
- Enemy forces upgraded with necessary upgrades
- Not only nukes, General Tao also like to attack enemies with flames!
- Added some guardian on the enemy base
- Added some Tech Artillery Platforms on the map
- You will hear some never-heard-before General Tao voice-overs
Stealth General Challenge
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- Unpurchased upgrade issue fixed
- Again, sometimes something strange with enemy attack forces... Annoyed?
- Fix team scripting errors that order enemy to build not existed units
- Watch out for snipers! In this stage Stealth General can build Pathfinders!
- Fix an issue that makes no Prince Kassad speeches when the match have run for a long time
- You will hear some never-heard-before Prince Kassad voice-overs
SuperWeapon General Challenge
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- Added an Oil Refinery somewhere on the map
- Added some guardian on the enemy base
- Fix error that makes enemy didn't use their FuelAirBomb/MOAB ability in Normal and Hard difficulties
- Watch out for amphibious attacks! In this stage SuperWeapon General can build Hover Leopards!!
- No Rangers will be spawned from EMP Patriots here, because we don't want those poor guys trapped on isolated places and
become farming target for some free generals/unit experience D:
- You will hear some never-heard-before General Alexander voice-overs
- Anyone have beat her in Hard Mode?? Give another shot here!
Tank General Challenge
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- Remove useless scripts that granted the AI not existed Generals Promotions
- Fix an error that makes countdown timers still appeared when the game is over (either win or lose)
- Increased attack wave aggresiveness
- Enemy also build base guards in Easy difficulty
- Bunker defenses on enemy base will NOT removed in Easy difficulty. Without those defenses this stage way too easy
- Put some guard units in the battlefield
- Added an Oil Refinery somewhere on the map
- You will hear some never-heard-before General Kwai voice-overs
Boss General Challenge
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- Adapted the AI so it can use the new modified Boss General
- Added an Oil Refinery somewhere on the map
- Removes enemy unit/building construction cap on Easy and Normal difficulties
- You will hear some never-heard-before General Leang voice-overs
- I put a Chinese Footman (see faction changes for this unit description) for a surprise. Can you find him?
Some changes may not appeared because you didn't meet certain conditions, like you only hear some of the new voice if you prolonged the battle, build certain buildings or units, etc.
Patch? Download!!
Looks Good!
yay a new download ^^
dude i almost died when i saw your picture lol
same for me :X
Yeah some new improvements are just in time!
HOT BITCH!!lol
Well,a great patch bu i have one criticism and bug.
The bug happens when with Boss general vs airforce general.The map never ends
And Boss final is way too hard on hard setting.
LOL,daisy cutter(Boss does not have that),1 min carpet bomb spamm on that already small base and the worst is that when I use overlord vs her overlord,i lose,WTF? Its ok with the money cheat the AI has on hard but that stupid buff the ai has is annoying.
You big mod guys should add a mod pack for Zero Hour Mod Manager, would help a lot :)
Good mod!
i can not play nproject
patch your zero hour to 1.04 and remove other existing mods