TLDR: Allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.

This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort.

The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.

The Why

One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system.

It also feels bizarre that you have to micromanage all these people, and personally plant seeds and decide where people sleep - you're their leader, not their mother! You're supplying these people with security and tons of resources, why can't they kick in and help out with building up the city?

The How

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

Randomization:

Buildings are chosen at random and filled with random things depending on how you zoned an area. Using the basic types of Agricultural (farms), Commercial (stores), Industrial (factories), and Residential (homes) - you create a basic outline for your settlement using the workshop system and the settlers will handle the rest. Version 1.0 includes a large selection of buildings with even more on the way!

Upgrades:

Every building has multiple levels of upgrades that can be unlocked over time to keep you coming back to re-explore your own settlements and find out what's changed.

Dynamic Needs [Optional]:

To help make settlements more interesting, the basic needs of your settlers change over time, making keeping them happy more of a challenge, raids less predictable, and the upgrade unlocks feel like they were earned.


Living Cities:

No longer will all of your settlers share the same boring life story, some of them will be flagged with interesting backgrounds, likes, hobbies, and quirks that play out in a visual story in their homes to make them stand out and feel like a unique and important person.
Clutter throughout homes and some shops is chosen randomly both at creation and periodically when you visit them to really make them feel lived in.
Furniture markers are placed throughout the homes and buildings so your settlers spend less time clumped up waiting for something to do and instead engage with your settlement.


Rewards:

To make the system even more worth it beyond the visual reward of the above systems, a tax system is in place to ensure the settlements can have a huge impact on your gameplay.
In a future patch, tons of unlocks will be added in the form of special buildings and settler inventions that you can use while you're out conquering the wasteland!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Fallout 4 Sim Settlements Mod Setup

Fallout 4 Sim Settlements Mod Setup

Full Version

TLDR: Allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Fallout 4: Ouachita Wasteland

Fallout 4: Ouachita Wasteland

Role Playing

A DLC-Sized Mod for Fallout 4 which seeks to add the new area called "The Ouachita Wasteland.

Fallout: Wyoming

Fallout: Wyoming

Role Playing

Fallout: Wyoming is a DLC sized mod project for Fallout 4. Set in the post-war Plains Wasteland, Fallout: Wyoming will explore an area mentioned in the...

From The Akashic Records

From The Akashic Records

Role Playing

This is a compilation of 4 separate Mod ESP's I have recently created (Factions Rebalanced, Better Solar Power, Shungite Water Cooler, and Genetic Roulette...

Moribund World

Moribund World

Role Playing

Moribund World is an environmental art mod whose main idea is to recreate the visual atmosphere of the first Fallout games, with its classic color schemes...

New Vegas Weapons (Fallout 4 Edition)

New Vegas Weapons (Fallout 4 Edition)

Role Playing

Mod adds weapons from Vegas. All weapons have their unique sounds. Reload animations are "fitted" under Fallout 4. Retained all original modifications...

Star Wars: KotOR III (A fallout 4 Mod)

Star Wars: KotOR III (A fallout 4 Mod)

Role Playing

This is A mod that will cover what I imagine should have been the story for Star Wars: Knights if the Old Republic 3, a long anticipated video game by...

X