v2.7.1 Barrels O'Fun!
- Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu).
- More goal locations mutual exclusions, to reduce the difference between best seed and worst seed for each mission.
- Nerfed automatic power recirculator slightly.
- Gas colliding with enemies is now more consistent.
- Weapons that fall out of enemy hands due to damage now have ammo.
- You now start with 6575 skill points, and Zero Rando defaults to Trained pistol with 5000 points remaining like vanilla does.
- Added option to automatically put away in-hand items when trying to pick up decorations.
This is a mod for the original Deus Ex that takes everything and shuffles it all around to make it like a new game every time but with the same great story. The goal is to increase the replayability and strategy. You can also use it to properly configure your vanilla Deus Ex with performance fixes like DXVK, Kentie's Launcher, and config tweaks all done automatically for you.
It is safe to update in the middle of a playthrough.
Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.
Major Changes
- Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu).
- Weapons that fall out of enemy hands due to damage now have ammo
- M14 Silo: Howard radio room closer to window, and added computer in machine shop
- Added option to automatically put away in-hand items when trying to pick up decorations
- Nerfed automatic power recirculator slightly
- Gas colliding with enemies is now more consistent
- You now start with 6575 skill points, and Zero Rando defaults to Trained pistol with 5000 points remaining like vanilla does (except without the exploit/bug with untraining pistol)
- More goal locations mutual exclusions, to reduce the difference between best seed and worst seed for each mission
- M02 subway vents start and subway ambrosia because of easy skill points
- M02 warehouse alley generator and sewer jock, this combo was too easy
- M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
- M12 starting front gate and exiting at front gate, because that's too much walking back and forth, also slightly moved front gate start forwards where Tong normally is
Minor Changes
- Option for quickload to load the latest save instead of only the quicksave slot
- Removed default "disallow skill upgrades" for Extreme and Impossible
- Guards outside NSFHQ map can now become hostile
- Fixed some issues with ShotTime (weapon firing cooldown) when changing ammo types, like 20mm HE
- Slightly increased head/torso damage multipliers, Zero Rando uses vanilla
- Microfibral Muscle aug now subtly allows you to jump while carrying heavier decorations
- First level allows jumping with chairs and trashbags
- Second level (max) allows jumping with small metal crates
- Slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer assault rifles and throwing knives
- Augmentation hum sound continues when loading a new map
- Merchant Hints and greetings
- Le Merchant more aggressive
- Fixed losing crates to the void when climbing ladders
- Fixed remember crouch through saves and across map transitions
- Improved marking of some bingo goals red
- Fixed Miguel disappearing when you left him behind
- Tech goggles and vision enhancement aug can now see what items are inside of crates