RTX-Remix modding since Beta 0.30.

RSS My Blogs

My computer has had no rest for 2 weeks


Over the past few weeks, I've been slowly but surely upscaling Half Life 2 and it's episodes, along with CounterStrike: Source. And I'm happy to finally say, they're all completed. The vast majority of the leg work getting these done were thanks to the already available game-captures that were available for these games. I started with Half Life 2 and CounterStrike as these were vastly used in Garrysmod. Theoretically, if you have the Half Life 2 RTX PBR mod and the CounterStrike: Source PBR mod packs installed, you should have a practically PBRified experience in most of the maps available on the Steamworkshop. I hope they've been useful, it's nice to know they're readily available. My computers been working literally nonstop around the clock from upscaling, and ingesting, to uploading. I only have 10mb upload, so I'd leave my computer on overnight to get it to upload. From all the packs, the upload failed 4 times.

I'm currently working on experimenting more with Hitman 2: Silent Assassin. It's a very easy game to work with in the Toolkit, and the hashes seem stable enough to accept all of my placed lights. Anything that's Remix friendly usually gets the most of my attention. I want to work on Battlefront 2 more, but the hashes are so unstable and it just doesn't like to accept most changes. This is discouraging because what happens in the Toolkit 80% of the time doesn't translate into the runtime. But atleast the lightsabers work with emissives. I posted the receipe on how to get lightsaber and blaster emissives working in the RTX-Remix Discord in the Battlefront 2 project thread.


Updates to Lego Island 2 are planned. I'm needing to finish up some of the vehicles, see about adding some more lights to some buildings, and overall upgrade Lego Island 2 RTX to PBRify 1.7.0. PBRify had a recent update that does a very good job at maintaining texture integrity of the original texture. It's very smart, and I'd love to see how this new model will do with the project. The water is also something I've been wanting to touch up on. But, these updates might need to wait a little. Remix just announced a TON of new features coming soon. I'd rather master these new tools doing side projects to get used to their workflow and how to best use them before applying them to Lego Island 2 RTX. Garrysmod is perfect for this type of training.

Lots to do, more to come, very excited. :3


Screenshot 2024 06 11 013119

Start a group Groups
RTX Remix Modding

RTX Remix Modding

116 members Official

A public group setup for RTX modders - RTX mods, modding, and collaboration!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X