I like to write tutorials on how to mod old video games. DMs open.

Comment History  (0 - 30 of 429)
LithTechGuru
LithTechGuru - - 429 comments @ Sim Theme Park

Something that not a lot of people know is that Sim Theme Park/Theme Park World on PC at launch was basically a pseudo mmorpg. It featured an extensive online system where players could earn currency in-game building parks to spend on downloading new parks from other players. As well as new rides from the developers. You could even do things like rate parks and follow individual creators, and apparently meet other players in-game while exploring the park in first person. This is why the game strangely doesn't have a progression system outside of just unlocking the 4 park themes as they expected you to participate in this system. This is also why the PS1 and later PS2 port have a full progression system but the PC version does not, as they didn't have access to this system.

This system was shut down years ago and was poorly documented outside of the waybackmachine and forum posts discussing it. The additional rides you were able to unlock via the online system were later included in the Gold edition's second disk.

There have been attempts to resurrect its online service but none have been finished it seems. I can find a single post discussing one that existed in the early 2000s, and another where a guy attempted to build one recently but it hasn't been updated for a few years. I really hope someone reverse engineers this game's online server as it feels empty without it.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Crysis 2 Mod SDK 1.1 update

I did attempt to reupload the Crysis 2 sdk years ago. And Crytek removed it. To this day it is the only thing I've reuploaded that has been legally taken down by the uploader.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ How to use Custom Objects in MCM2 tracks

It's not currently possible to convert .slt or .trn levels from MCM2 yet.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ AMP2

The demo and SDK have been reuploaded here.
Moddb.com

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Doom maps Converter 1.4

I have no idea I didn't make this tool. I wouldn't be surprised if it's vanilla only as it's pretty old.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Doom maps Converter 1.4

I recommend joining the Id Tech 4 discord Discord.com

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Doom maps Converter 1.4

This merely converts the map geometry/textures/entities to a format Doom 3's editor can view. It likely still has other issues you'd need to fix by hand.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 429 comments @ Baldur's Gate III

I will never forgive Larian for neutering BG3's sdk and will probably never buy another game from them.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Two Worlds sdk: Manual and samples

I have been alerted the reason the Inofficial manual abruptly ends is because its author didn't finish it. On the developer's forum back when it was released he was criticized at the time for not finishing it. So there isn't a more complete version.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 429 comments @ Chemical warehouses

I'll look for it

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Land of the Dead UnrealEd Windows 7/10 fix

It's a false positive

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Underworld Game Creation Kit

This project was made back in 2004 and hasn't been updated since. It's highly unlikely to be continued. It is mirrored here for archival purposes.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Marathon Rampancy

Not to my knowledge unfortunately. This mod was lost media for years until RobertQuinlan found and reuploaded it.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 429 comments @ Harbinger v1.10 Patch

The Patches Scrolls still has downloads for the other language patches Patches-scrolls.com

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LithTechGuru
LithTechGuru - - 429 comments @ Harbinger v1.10 Patch

I dont know if it works with the German release.

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LithTechGuru
LithTechGuru - - 429 comments @ Harbinger v1.10 Patch

Yes it only works with the CD version. For some reason GamersGate's version only uses the 1.0 build of the game. Which has bugs that were fixed by this patch. (The Mine/camera bug in particular is extremely annoying and was fixed by this patch). In-order to use this patch with the GamersGate version you additionally need to use a nocd crack.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 429 comments @ How to extract Harbinger's archive files

The main thing I'd like to see is a mod that allows for custom levels, or at least playing the other race's levels as each race.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ SlipStream

This game is now lost media. I've reuploaded it to archive.org here.
Archive.org

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Monsters in your party

I've updated this tutorial with it's images.

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LithTechGuru
LithTechGuru - - 429 comments @ Ornaments tutorial

Note I have updated this tutorial with its images.

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LithTechGuru
LithTechGuru - - 429 comments @ Making a new head for Farmboy

Note I have updated this tutorial with its original images.

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LithTechGuru
LithTechGuru - - 429 comments @ How to import animations from Blender into Vampire the Masquerade Redemption

I recommend joining the Planet Vampire discord and sharing your work there.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Milkshape tutorial

Weapons are also kf2/kfs's same as player models.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ How to extract and convert levels from Motocross Madness 1

Right now it's not possible to do this with MCM2. We have been able to unpack its level files but it uses a different version of .slt and .trn compared to MCM1. Hopefully I'll find a programmer willing to adapt the current plugins we have to MCM2.

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ REV

I did not make this mod it's a reupload. It was made 10-ish years ago. Its download links were down for a few years.

Good karma+2 votes
LithTechGuru
LithTechGuru - - 429 comments @ Descent 3

Descent 3's source code has been released officially: Github.com

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LithTechGuru
LithTechGuru - - 429 comments @ Farm

If it doesnt exist just create it

Good karma+1 vote
LithTechGuru
LithTechGuru - - 429 comments @ Battle for Troy

It appears he was correct. The game includes a level editor according to ValuSoft's website from 2004.

Web.archive.org

The level editor is built directly into the game itself and there's a tutorial on how to use it located in Battle For Troy\tbd\custommaps

Good karma+2 votes
LithTechGuru
LithTechGuru - - 429 comments @ Duke Nukem 1 map

The editor has been reuploaded here
Moddb.com
The official tutorial is located here
Moddb.com

Good karma+1 vote