Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.
Welcome back! In this article we will show you the operation of the main mechanics that are handled within "Qori"
During this article, we will take a look at the mechanics that we have in mind to add to our game "Qori" and besides you will be able to test them in a prototype that we have left for all of you.
To do it in a way that is easy to understand, we will review the mechanics through videos.
In the first link we can see how the pattern platforms work, which character must follow and understand the sequence to complete the puzzle, otherwise he must repeat the sequence from the beginning.
In the second link we have among the main mechanics such as the movement, dasheo and attack of the main character and that of rotating statues.
We also have the first prototype in which you can test the mechanics and the first level design that was created for "Qori"
That's all for today, see you next week, to move forward and analyze more interesting news about the development of "Qori"
In this vlog, we will take a brief look at the basic ideas that were created for the design of UI and UX for Qori.
Replaces the language puzzle in Tunic. This file includes a replacement data.unity3D. Just drop in replace and the mod will start working!