Hey folks!
I just wanted to start by saying thanks for all the support. As you may have seen, the development of this mod has already started. I wanted to give you a few updates on the features that are currently being developed for each game mode.
I'll keep you updated on the development as soon as I can.
Meanwhile, if you want to get involved or if you have any feature requests, let me know!
Crowbar & Glock-only mode - 33%
- Exclusive weapon classes to avoid other weapon pickup (COMPLETED)
- Exclusive ammo classes to avoid other ammo pickup (NOT STARTED)
- Feasibility testing - Crowbar (COMPLETED)
- Feasibility testing - 9mm (NOT STARTED)
- Map entity modification to make the game completable - Crowbar (NOT STARTED)
- Map entity modification to make the game completable - 9mm (NOT STARTED)
1HP mode - 29%
- 1hp health limit modification (COMPLETED)
- No armor pickup and view on HUD (NOT STARTED)
- Fall damage modification to make the game completable (NOT STARTED)
- player first-person coat model for weapons (instead of the orange HEV) (PENDING APPROVAL)
- modification of c0a1d to remove the HEV station (STARTED)
- modification of HEV station during Unforeseen Consequences (NOT STARTED)
- Feasibility testing (NOT STARTED)
Realistic mode (Current focus) - 35%
- Bindable weapon drop mechanism (COMPLETED)
- Mag drop mechanism - You lose your clip ammo if you recharge before empty (COMPLETED)
- Mag drop animation (STARTED)
- Bindable iron sight mechanism (STARTED)
- Iron sight animation (STARTED)
- hip fire vs iron sight precision (NOT STARTED)
- semi-auto weapon (for shotgun, crossbow, 357, glock) (COMPLETED)
- semi-auto and burst mode for Glock and mp5 (STARTED)
- manual ammo reload (COMPLETED)
- Weapon fire mechanism - Keep firing = less precise, CS-like (NOT STARTED)
- Weapon class limit (COMPLETED)
- Ammo weight system (NOT STARTED)
- Ammo pick up using "E" (NOT STARTED)
- Bindable ammo drop mechanism (NOT STARTED)
- Damage (player & NPC) modification (NOT STARTED)
- Slow player below X% health + breathing .wav when walking injured (NOT STARTED)
- Bleeding mechanism - aesthetic only (NOT STARTED)
- Auto-aim removal (STARTED)
- Crosshair removal (NOT STARTED)
- HUD modification - mag or item count vs. ammo count (NOT STARTED)
- HUD modification - No health count, armor only, no weapon HUD (NOT STARTED)
- Feasibility testing (NOT STARTED)
Permadeath - 0%
- Add a 4th skill (NOT STARTED)
- Remove autosave entity (NOT STARTED)
- Remove the possibility to save (NOT STARTED)
- Bring to main menu after death (NOT STARTED)
Half-Late Mapping - 0% - Open to collaboration
- Build mapping roadmap (NOT STARTED)
- Build maps (NOT STARTED)
- Modify maps to make each game mode completable (NOT STARTED)