The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the Ubisoft Montréal development team for use in Far Cry 2. A reworked and modified version of the Dunia Engine is used for James Cameron's Avatar: The Game. Assassin's Creed II and Assassin's Creed: Brotherhood also use Far Cry 2's vegetation technology, though they don't use the Dunia Engine itself (instead opting to run on Anvil). Dunia means "world" or "earth" in Arabic, Farsi, Bengali, Hindi, Urdu, Swahili and Malay languages.
I always liked the E3 presentation more than the final game and thought why not try to recreate it. As I worked slowly it took about 1.5 years. I wanted...
far cry 3 e3 2011 restoration
The challenge of rust - no armory entrance allowed.
the challenge of rust for 'far cry 2' veterans
Looks like Far Cry 3 is going to feature a map editor similar to Far Cry 2, based on information which has been leaking out.
far cry 3 map editor
Ubisoft has partnered with one of North America’s leading publishers of video game development books, Charles River Media. To create the first video...
calling all wordsmithing mapmakers!
The ModDB Crew is back, this time G.E.C.K purifies our modding hearts, Far Cry 2 Mapping Contest, we talk about your inspirations and our Christmas gaming...
modcast s02 e05
Far Cry 2 Editor is quite possibly the easiest map editor available right now, but it is also the most limited. Once you get used to this editor’s limitations...
far cry 2 map editor run through
Far Cry 2's new level editor and why easy-to-use doesn't mean easy-to-make.
far cry 2 - mapping made easy?
Games that are pushing the envelope of user-generated content on consoles.
changing the game... on consoles
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