V1.9 of Ultimate Mortal Kombat DOOM Z, Adding Fixes, Balance changes, MORE Death animations, gore, Maps, and Human Smoke!
1.9
- added new character "Human Smoke"
- added new map "Jade's Desert"
- made the harpoon attacks for Smoke, Scorpion, MKII Scrpion, and Human Smoke, Significantly faster.
- Added New "KickGore" death animation for all of the players (with exception of goro and Shao Kahn) that is
activated when player is dropkicked.
- doubled the damage of Strykers Glock
- goro has been buffed, he starts with his fist projectiles now instead of being a rocket lancher pickup.
- goro's reload ability now charges faster and is buffed to give the character more movement
- cyrax's bombs now have a refire state
- goro's altfire no longer does an explosion but instead fires invisible missiles that way it resolves the strange "FRAG" issue
- subzero's ice barrage attack now randomization is set to FRandom instead of just Random
- fixed the kick player sprites for all players
- dropkick is now buffed to to 15 dam per tic instead of 5 dam per tic.
- added crouch sprites for all playerclasses with the exception of the boss characters
- added additional blood splatter from the MK games to the pain state of all characters
- Sub-Zero's axes have been buffed
- removed ripper net from cyrax's starting weapon, but instead made cyrax shoot ensnaring laser nets for his bfg instead of bombs
- CYRAX, Smoke, and Sektor minor graphics pass on some of their abilities, including new plasma sprites for cyrax by Vostyok taken form the Angled DOOM mod.
- Ammo Consumption for most Fatality, BFG attacks have been nerfed for all characters
- Noob Saibot's Shuriken's has been nerfed