Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS New vs Old! Gen 3 Obelisk vs Gen 1 Obelisk of Light (view original)
New vs Old! Gen 3 Obelisk vs Gen 1 Obelisk of Light
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Description

Upcoming in the next update 1.26.

Gen 1 Obelisks of Light alongside their 3rd generation counterparts.

Standing taller and having a much greater range, the 1st generation Obelisk is still a fearsome machine; doing huge damage... but crippled with a longer charge time this aging tower can still inflict fear in the GDI commander.