Infinite Brass for Sikkmod v1.1 for RoE
Full Version 1 commentThis mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.1-enhanced...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. There are four versions of this mod, based on files from: - Doom 3 v1.3.1 - Sikkmod v1.2 for Doom 3 - Doom 3: Resurrection of Evil - Sikkmod v1.1 for Resurrection of Evil
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This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.1-enhanced...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for an unmodded...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Sikkmod v1.2-enhanced...
This mod will make all the brass that gets ejected from the player's weapon remain on the ground practically infinitely. This version is for Doom 3 v1.3.1...
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Great mod but the weapon_shotgun.def file breaks the shotgun's reload animation. It simply automatically increases the shell count back to 8 without showing the character reloading each shell back in one at a time.
this mod has problem with shotgun shots on impact, you can see black boxes instead of normal particle effect
problem fixed, open weapon_shotgun.def
rename it to
entityDef projectile_bullet_shotgun {
"spawnclass" "idProjectile"
"mins" "-3 -3 -3"
"maxs" "3 3 3"
Nice mods, now it's should be nice to found a way to keep the impacts on wall. :P
I love these kinds of mods. Also corpse stay mods.