The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.
Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.
In the video, we can see how players will be able to customize their own ships using assembly modules, build stations, warships, bases, and even cities in space. The game features three predefined ship classes (fighters, machine guns, and warships), but players can also build huge modular warships independently from the main base.
The video also shows the game's research system, which allows players to upgrade their fleet and individual ships up to five levels. An innovative system also allows players to evolve by collecting space debris from the destroyed ships of other players. This debris is unique and players must destroy enemy ships to obtain certain technologies.
The game also features three types of resources: carbon asteroids (common), metallic asteroids (rare and capacious), and siliceous asteroids (very rare and very capacious). Players must manage the collection and storage of resources and, in the later stages of the game, will have access to advanced mining technologies.
The player's fleet and base can expand freely, but players must be careful about their needs. An evolved base requires a large population and players will need to expand crew quarters. Weapons, shields, and modules require energy and players will need to build reactors to power them.
The command center can transmit energy to surrounding structures and can also build independent deployers that can in turn develop independent command units such as outposts, stations, and warships.
An armor system allows players to make their base and ships more resistant. Each ship or module can be damaged and, if destroyed, generates recoverable wrecks.
The video also shows direct ship piloting and the different game modes, ranging from frenetic matches to epic battles on huge maps.
Era One will be released in early access on Steam in September 2024 and will continue to be developed in the future.
Have a nice vision, I attach the changelog for Build 4, for those who want to check the development progress.
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# Dev Build 0.4.8 Release Notes
## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system
## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects
## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations
## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted
## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules
## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice
## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities
## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign
## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)
## Gameplay
- General game balancing for modules and weapons
## Coming in Dev.Build 5
- Enemy Player AI (Player vs CPU)
- Save system
- Procedural map generation
- Building system expansion (Building on asteroids)
- Hyperspace system
- Dust clouds and radioactive clouds (Volumetrics)
- Cloaking system
- Ion weapons
- Remote weapons facility
- Biominers
- Fusion modules (Resource generators)
The hotly anticipated next installment in the Homeworld series, has just announced they will be supporting mods in partnership with our friends at mod.io...
It's been a long time, and I've been rather busy! At some point in ones journey, you tend to, or at least should, revisit your roots in some way and reflect...
5 years later, FX:Commander lives on in Homeworld Remastered. We are revisiting our roots one last time, and are inviting you to come join us in the present-day...
v4.0 build 427 (Not yet uploaded). New update to the mod. Might be the last version and therefore be the final release of it. Will upload it when I get...
Contained herein are the extant 68 posts (including stickys) downloaded from The Internet Archive and saved in single-file HTML.
This is the last 455 of the 7455 extant RelicNewsForum (Tanis Shipyard Modding) posts. If interest is shown, I may in future also upload the RelicNewsForum...
Sorry for the long ass delay in getting this baby uploaded to steam, ive been trying out other titles via steam these days. Anyways im uploading the 1.4...
This is the seventh 1000 RelicNewsForum (Tanis Shipyard Modding) posts I am going to upload. I will release the last 455 as soon as I can download (from...
Progenitor Team has been added into homeworld universe remastered. Hiigaran and Vaygr have been brought up to current HWU stat values, and in addition...
Taiidan Republic team has been added in and also fixed the somtaaw and beast acolytes and acv firing their special attacks on their own after research...
I've replayed this wonderful game many times.
I really liked the music in the game.
I liked the company very much.
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The only one problem with this game is that my Taiidan nation, the best from the bests, didn't mentioned here.
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how do i get warlords to work like the command line arguements
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Homeworld map editor to make the novel.
Pqh5703.deviantart.com
Someone hoping to make this story missions.
Add a new ship is also here. Modes to the universe.
Could someone please upload their copy of the Neu_Transport.rar that sanityflare fixed by porting the Hiigaran prison transport model from HW1 and using the updated textures from the neu_transport.hod so it could be loaded in HW2? The File.sc link is dead.
Thanks.
It will be cool to be able to try out that version of the HW1 prison ship in HW2. :)
Anyone? Thanks.
Can someone who has the following mp3 cataclysm_outake_groove.mp3 please upload it here.
Thanks.