The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A gas mask overlay + minor helmet rebalance and visual overhaul for Anomaly 1.5.2. inspired by Misery.

Preview
Drunk's Miserable Masks v7 fomod
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CaptainBacchus
CaptainBacchus - - 63 comments

really nice,I will try it on dx8 vanilla anomaly

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Larrylangosta
Larrylangosta - - 364 comments

this was made for GAMMA in mind and DX8 rendering may cause problems (I have no idea) please report if this addon works without problems in vanilla anomaly!

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G_Grinder
G_Grinder - - 31 comments

didn´t work in vanilla,btw cool mod...ehm,not every stalker fan plays GAYMMA did you know about it??

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

I'll have to see about making a vanilla version some time. No promises though, especially with all the other mods I've got on the back burner + life doing life ****.

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G_Grinder
G_Grinder - - 31 comments

It's ok mate,we'll wait for it.thx for your reply and good luck

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gizardbag
gizardbag - - 26 comments

Top tier play on words dude

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Guest
Guest - - 692,243 comments

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Dexops
Dexops - - 82 comments

Is this mod compatible with the Headgear Animations mod? I downloaded yours and noticed the two mods conflict in MO2.

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Larrylangosta
Larrylangosta - - 364 comments

In theory, since this addon does not add new helmets, it only modifies the interface when equipping them, it should work perfectly with that addon.

In any case Headgear animations will ignore it causing the helmets to use vanilla animations (the Actor moving the camera in first person simulating equipping one)

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Dexops
Dexops - - 82 comments

Gotcha. I'll probably keep Helmet Animations higher in priority just in case.

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Larrylangosta
Larrylangosta - - 364 comments

What conflicts does MO2 show? If you can show a screenshot of the conflict window it would help, maybe it is conflicts with "shared" scripts

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Dexops
Dexops - - 82 comments

Looks like the 2 conflicts are: items_headgear.ltx and headgear_item_use_whitelist.ltx.

However, I loaded into my game, and everything seems to be working fine as far as I can tell. I think maybe the UI where my stamina bar should be is a bit darker than it should be, but yeah.

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Larrylangosta
Larrylangosta - - 364 comments

mmm maybe you could use the Winmerger program and try to patch these conflicts, thus creating your own patch for these addons, but if you don't see absolutely any problems it may not be necessary

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Dexops
Dexops - - 82 comments

I've never tried using that program before; might look into it if any issues pop up.

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Larrylangosta
Larrylangosta - - 364 comments

In any case good hunting, Stalker

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Dexops
Dexops - - 82 comments

Cheers, I appreciate the replies!

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

It is fully compatible! The change in file is simply to remove the CS-1 Headgear Set (AKA hardhat_snag or "the Clear Sky helmet") from the whitelist, so if you have strict helmets enabled you can't eat or drink through the mask as it now has a respirator. In addition to that, the headgear equip animation for said mask now has a visible dual filter respirator and single visor model.

In any case, nothing will go terribly wrong if you put one mod over the other, but I would recommend putting Miserable Masks ahead of Headgear Animations if you want the new features to be working properly.

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Dexops
Dexops - - 82 comments

Awesome, thank you for clarifying!

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Guest
Guest - - 692,243 comments

А где их включать, в мсм?

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Yes

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Guest
Guest - - 692,243 comments

А какое его название в мсм, у меня из-за большого количества аддонов, не видно

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Kinetiks
Kinetiks - - 9 comments

Looks cool and all… but you’ve essentially posted a broken mod for Anomaly, on the Anomaly mods page. I wish people would stop doing that, making mods that are ‘tailored’ for mod packs but still posting them here. Why you do dis? :(

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SoulCrystal
SoulCrystal - - 15 comments

yea... no. its just patched for easy install for gamma users. delete all the innecesary changes and you will have your mod working on any anomaly setup.

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Kinetiks
Kinetiks - - 9 comments

Pretty sure that’s not how this site is suppose to function my friend. Someone posts a mod but I have to arse about with it to make it work? Yeah… NO!

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Sit tight comrade, an update is on the way. Check back when mod turns to v4.

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justsilverguy
justsilverguy - - 88 comments

As much as I love the MISERY Mod, and have been looking for an addon that does exactly this, only for it to be gatekeeped for the overrated tarkov clone modpack. And if this is specifically made for gamma why didn't you post it in their server instead of here which doesn't work for vanilla Anomaly?

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Well, it's already posted there, and I can always update this mod file to be restructured so that the GAMMA version is an optional patch like for the Headgear Animations and Toxic Airs patches.

I could see about separating the new helmets / stats / icons from the gas mask overlay, as the overlay 100% works in vanilla. I'll update today after I'm done with work.

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SilverBlack78
SilverBlack78 - - 1,916 comments

Another GAMMA hater here...

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

In fairness, this moddb page is hosted for Anomaly, not GAMMA. Though yeah, I do not get why GAMMA gets the hate that it does. Regardless, I've pushed an update that prioritizes support for default Anomaly, with several patches for GAMMA and non-GAMMA players. Hell, we haven't even talked about compatibility with Escape from Pripyat! (this mod is entirely untested on EFP LMAO)

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justsilverguy
justsilverguy - - 88 comments

Maybe because it brought retarded abominations who are illiterate, can't read and **** on the original games for not being their favorite tarkov clone into the series.

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

In my opinion, the fanon apocalypse is more of an Anomaly thing, but Anomaly has also been made much more popular through GAMMA/EFP which has been a double-edged sword as far as community relations go. Either way, I'm just glad to have a highly-moddable and difficult Zone to **** around in with all the maps stitched together. Plus I'm English, so it's a godsend for me, because I know no other languages. Yep, typical American, I know.

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justsilverguy
justsilverguy - - 88 comments

And what are you going to do about it? Cancel me on gamma?

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Dexops
Dexops - - 82 comments

So I've noticed the UI in my bottom left gets kinda darkened/harder to visualize with the mask overlay. Anything I can do about that? When I reloaded a save, the UI looked normal, but at some point it darkens like this:

Media.discordapp.net

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

That is normal. It happens because the overlay is covering your BHS hud slightly. This can happen with any other overlay mod. Be sure to try cycling through your BHS hud options by pressing the H key in-game until it resets.

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Dexops
Dexops - - 82 comments

Will do, thanks!

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SilverBlack78
SilverBlack78 - - 1,916 comments

Why was the spartan helmet nerfed?

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

It was a straight upgrade. Less weight, more ballistic protection, WAY more rad protection, etc. Felt silly, especially for GAMMA version where the Apocalypse Helmet is a Class 5 Altyn heavy titanium special forces helmet with a face shield. It made more sense to give the Apocalypse Helmet some small advantage and be more realistic.

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SuperStalker114514
SuperStalker114514 - - 60 comments

I didn't see the gas mask overlays effect generated by this mod on vanilla anomaly, but I did see it with another similar mod called "Simplified mask overlays" (sorry for the machine translation)

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Weird. Can you help me diagnose the problem? Did you make sure to turn it on gas mask overlays in your settings? And what are your launch settings, like DX9 DX10 etc?

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SuperStalker114514
SuperStalker114514 - - 60 comments

DX11, and I am very certain about launch settings.

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Okay, I thought so... very strange. Try using the GAMMA patch to see if it enables the overlays. I have a feeling it has something to do with actor_effects file.

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SuperStalker114514
SuperStalker114514 - - 60 comments

Unfortunately, there are still no mask overlays effects

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SuperStalker114514
SuperStalker114514 - - 60 comments

I noticed that “Simplified mask overlays” Mod edited actor_effects.script instead of actor_effects.ltx

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

It likely has something to do with it then. I'll check it out, never encountered the problem because GAMMA already modifies those particular actor_effects files. Thank you for the help, stalker.

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SuperStalker114514
SuperStalker114514 - - 60 comments

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] e:/game/v6\gamedata\scripts\level_environment.script(46) : update_rain_droplets

LUA error: e:/game/v6\gamedata\scripts\level_environment.script:46: attempt to index global 'actor_effects' (a nil value)

Check log for details

stack trace:

I use vanilla - option 2

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Are you using 1.5.1. or 1.5.2. version of Anomaly?

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Okay. Thank you for the report and the crash log.

This mod is designed for 1.5.2. (which I should probably edit description to clarify) but that is very odd, because I am not getting crashes in GAMMA or vanilla.

Is it possible that you are using a mod that adds new code to actor_effects?

If you are using mod organizer, please search for actor_effects.script in your entire mod folder to check for other versions of it, and report the name of the mod it comes from and I'll check it out.

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SuperStalker114514
SuperStalker114514 - - 60 comments

I use MO2 Mod Manager, and there is no conflict between any mods and 'DRUNK'S MISERABLE MASKS V5'. I have already set the priority of 'DRUNK'S MISERABLE MASKS V5' to the highest.

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Okay. That is seriously weird. I'll do some testing and try to fix this.

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SuperStalker114514
SuperStalker114514 - - 60 comments

Okay, thank you very much!

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Okay so I tested on a completely fresh install of vanilla Anomaly 1.5.2. and I can confirm I am getting the same crash as you. However, I also tested on two different modded copies, one being a regular Anomaly with some moddb mods I downloaded a long time ago, and of course GAMMA, and both work fine with no crashes. So I am currently investigating shaders and graphics mods, particularly ones that affect weather. I am also looking into seeing if modded EXE may have something to do with it.

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Okay, I just pushed an update to v5. Try it now.

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Okay, just updated to V6!

And bruh... turns out it was a 4 character typo in only the no weapon drop overlay enabler (option 2). I feel like a goddamn retard.

Thank you very much for helping out, mod is now much better and more functional with your reports.

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Guest
Guest - - 692,243 comments

Hello whats the different between option 1 and option 2 for vanilla version??

I'm still confused about it

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

Option 1 mask enabler with weapon drop disabler is as it sounds.

So basically, you NEED to use a script to enable the overlays for vanilla Anomaly. However, that file also controls the mechanic where you will drop your weapon when you take damage. Most people don't like that though. So that's why there are options. You need to pick one.

One of either options: are required for the mod to work on vanilla anomaly.
Option 1: You cannot drop your weapon (From taking damage)
Option 2: You CAN drop your weapon

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Drunk_Headcrab Author
Drunk_Headcrab - - 138 comments

So if you want to drop your weapon when you take too much damage, pick option 2.

If you want to never drop your weapon from just taking damage, pick option 1.

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