Adds 7 new backpacks to the Zone. DLTX'd all backpacks so no conflicts. contains patches for gamma balanced crafting and carry-weight increase.
Adds 7 new backpacks to the zone
First 3 backpacks sell at 3-5 supply level.
Last 4 backpacks can only be crafted.
Can be used in any modpack without issue [GAMMA, EFP, Etc]
- Main Backpack Addon
- Patch for GAMMA Balanced crafting
- Patch for Increased carry-weight for the horders
- Patch for traders to sell first 3 backpacks
- Last 4 backpacks can only be crafted
I eventually want to have full world models for these backpacks but as of now i lack the skill.
Requirements: DLTX (Modded exes)
2-06-2024
1.0.1 - Changed file naming for more compatibility
1.0.2 - Added 6sh118 "BOSS" Backpack / 1.0.2.3 - Added Missing DDS file
2-07-24
1.0.2.4.1 - fixed icon pos
1.0.2.5 - Rus translations and DX8 Backpack icons fix thanks to Stalker_Boss
1.0.3 - Added Mags Support for backpacks [extra mags for loadouts] - Thanks to ResidentJungle
1.0.3.1 - fixed the mod due to my blunder [i hope]
2-09-24
1.0.3.2 - Changed "Military Rucksack" to need expert tools instead of advanced tools [For GAMMA Patch]
Link to Stalker>Boss's mod that inspired me to do this.
Moddb.com
Hello, I have a question, will this addon conflict with the backpacks made by Stalker_boss and upgrades for backpacks made by Messer_Schmitt?
Thanks for uploading this looks incredible.
upgrades for backpacks: Moddb.com
no, this addon is DLX'd so it should be conflict free.
thanks for answering
Are any of these backpack's better than the Traveler's? Because two of them seem rather huge.
They mostly fill in the gaps between vanilla bags in size. If you use the optional carryweight increase they do become large.
Could you add version for mag redux that give each backpack extra mag slots?
Ill have to look into how to do that. Im not to mod savvy yet but i "might" be able to add that.
add a mags folder to the config folder
...configs/magazines/outfitloadouts
add an LTX called "l_combat_backpack.ltx"
add mags to your backpack models therein ... eg
[equ_military_pack]
mag_limit_small = 3
mag_limit_medium = 3
mag_limit_large = 1
[itm_backpack]
mag_limit_small = 1
mag_limit_medium = 1
mag_limit_large = 0
[equ_small_pack]
mag_limit_small = 2
mag_limit_medium = 2
mag_limit_large = 0
[equ_small_military_pack]
mag_limit_small = 3
mag_limit_medium = 2
mag_limit_large = 0
[equ_tourist_pack]
mag_limit_small = 3
mag_limit_medium = 3
mag_limit_large = 1
[kit_hunt]
mag_limit_small = 2
mag_limit_medium = 2
mag_limit_large = 1
i added it as an optional patch, cant test it rn so i hope it works. Thanks for the help
no dramas mate ... that's just my edit from the combat backpack & ammo pouches ... kudos to those mod authors
Will there be a patch for the "Hunting Backpacks DLTX" addon? ( Moddb.com )
I didnt plan on adding that to my backpacks seeing as the addon seems to add variations of all vanilla bags which should be enough. BUT I "might" add it to 1 or 2 of the bags. Maybe
Can you make a patch for this mod (https://www.moddb.com/mods/stalker-anomaly/addons/dltx-new-backpacks)? I want to use more backpacks so seeing these kind of new backpacks make me feel really excited. Hopefully you can help me. Thank you so much!
this mod is DLTXd so it should be compatible with 99% of mods. i updated the mod. changed some naming to be fully compatible.
thank you so so much!
No 6sh118(((
Hello thanks for giving us more option on backpacks to chose from. when testing them the only problem i have is the6sh118 "boss" backpack is too high blocking the armor durability meter in the inventory hud. how can i lower the picture down to center it back into the backpack slot?
1 minute later : I fix it the solution is to go to gamedata->configs->text->mod_system_zone_backpacks.itx go to past [zone_backpack_up6]:itm_backpack located at the bottom look for inv_grid_height = 3 and change the 3 to a 2 to lower the picture back into the center
thanks for catching that, i fixed it
weird icon in DX8
I have the same problem mate. Running DX8 and the icons for the backpacks are sort of like clipping with one another. Hope the developer will look into it. Other than that, it's a sweet mod.
i dont have an easy way of testing this on DX8. If i can find someone on DX8 who can i will fix it. mind linking a screenshot of what it looks like?
bro nice mod for real add backpack model for fdda backpack animation and it's a 10/10 bro!
Fixed icons for DX8 + RU translation + make some love to 6sh118: Disk.yandex.ru
Thanks for the mod! I'm running an all-recipes-known run right now and was wondering if you could add an option to get all recipes at the start. Or any other way.
Hello friend, I am using DX9 and I still have problems with the scaling of the ICONS, some of them look very large and others small or cropped.
will these icons ever be proper quality? they look photoshopped cut straight from tarkov. also the military backpack carries 52kg and requires an advanced toolkit while a tourist backpack carries 47 but takes a expert toolkit to craft. do you think that could be fixed?
im not to mod savvy so im still learning. i will eventually give better icons and im looking into actual 3D models for the backpacks in-game.
Also updated to change the recipe for the bag. Thanks for pointing that out.
hell yeah you like modding so far? but sounds good dude, good to hear all of this and of course anything i can do to help and improve the mods on here.
Tell me why it takes so long to load the inventory when there are new backpacks and only once, the next times it loads more or less normally
Is the problem with my old PC?
+ I use the mod Moddb.com
im not sure, i also use that mod. its DLTX so it should have no problem with any mod. i personally havent noticed an initial long inventory load. i do also have a mid-high end pc.
Is it just me, or the icons are "not in the right position"? As in there's 2 items with both halves of the icon...
i have not acquired any ingame yet, but looking at them in the crafting menu they look slightly lower rez than the icons that come with GAMMA, any thoughts on an upscaled option?
was planning to just ai upscale them for my personal use and see how they end up looking
does anybody know how to get the base game backpacks to have a "repair_type"? the little "light" text on each icon is throwing off my consistency with he base game backpacks :(
while editing the backpacks for my personal use i realized, really like the idea of backpacks slowly wearing down over time and needing repairs, or maybe taking damage every time your torso takes damage.
having different backpacks as medium or heavy repair types and needing the corresponding armor kits to repair would add a realistic loop for maintaining backpacks, and actually deciding which backpacks you want to take with into what situations.
currently you just get the best backpack you can and it lasts forever. i think this idea though would be better for a whole separate mod that adds degradation to base game backpacks and give them repair types, having a built in compatibility patch for this mod.
please PurpleSkyGuy would you consider doing this?
good mod