I can't call myself a fan of HL2 but I'd like to be one. So I thought, maybe there are some little things I can fix that would allow the game to truly shine for me? I didn't really know where to start so I assumed that relighting HL2 in a manner of HL1 or maybe in a more realistic manner would let me truly enjoy it. Also coding stuff like a cool guy. So I took a lightmapper and worked on it in two sessions, each several months long. Newer really tried decompiling maps and compiling them back, that seems like a whole new can of worms. And so I worked and did a thing and then I realized... I can't reignite this game by a pure light management in a way I would really like it. The problem is not in the lights but in texturing and mapping at the very least, the plot isn't the sharpest one either. The game just can't be saved for me, only remade from scratch. But that's a story for another time I guess.

I'm proud how I handled fluorescent panels and fires, but all the effort I've put into this may be not so obvious for actual player. It just looks like fluorescent panels are brighter, fires don't cast shadows, some other lights are brighter or darker, sun is a little less reddish, etc.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
maps relight part2

maps relight part2

Full Version

This archive contains bsps and lmps for maps town01A and so on. Only Ravenholm, mines, and a couple of early coast maps were tested.

VRAD Source code

VRAD Source code

Source Code

Source code and binary for lightmapper used for this relight(version 7), modified from The Orange Box. Edited in MSVC2005.

Relight's maps - part 1

Relight's maps - part 1

Demo

This archive only contains map files without any folder structure. I'm not releasing the whole thing at once because too many times the criticism was...

Post comment Comments
AltoZen
AltoZen - - 26 comments

It look genuinely worse than normal HL2 maps. Absolute downgrade.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Precursor

Precursor

First Person Shooter

Re-enter the Half Life Universe and revisit City 17 in the time before Freeman, in this fan made single-player mod. The Resistance is threatened by a...

Half-Life 2: REMASTERED by ROOSH

Half-Life 2: REMASTERED by ROOSH

First Person Shooter

Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also...

Half-Life 2 Episode 3 - The Closure - Vanilla Edition

Half-Life 2 Episode 3 - The Closure - Vanilla Edition

First Person Shooter

I wanted to play "the closure" mod for HL2 truly vanilla, however even with Remod, there still was some custom content that I wished to replace with its...

Half-Life 2 : MMod

Half-Life 2 : MMod

First Person Shooter

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat...

Panopticon

Panopticon

First Person Shooter

A Half-Life 2 mod set in a semi-open world seaside town with "metroidvania" elements - explore the town to find upgrades for your HEV suit and unlock...

Entropy : Zero - Uprising

Entropy : Zero - Uprising

First Person Shooter

Step in the boots of a Civil Protection Unit trapped right in the middle of the Uprising in this modification for Entropy : Zero.

X
Tags

Half-Life 2: Update - Natural Relight has not been tagged yet.