More ammo and health drops
Full VersionSimply put the 'ZZZ_more_ammo_health.pk3' file into your 'maintt' folder and you're good to go. The changes should take effect when starting a mission...
This simple *.pk3 file edits out the frustrating drop rate limiter from the orginal script files. Enemies now drop ammo and health pickups as frequent as in the base game, making Breakthrough much more enjoyable.
For some reason ammo drop rates on mission 1-3 don't seem to increase. For that reason you now spawn with an additional Thompson in your arsenal. Health flasks do drop more frequently though.
You now also begin mission 3-3 with a scoped rifle which makes way more sense for a big chunk of the map layout.
How to use:
Simply put the 'ZZZ_more_ammo_health.pk3' file into your 'maintt' folder and you're good to go. The changes should take effect when starting a mission from the beginning.
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Simply put the 'ZZZ_more_ammo_health.pk3' file into your 'maintt' folder and you're good to go. The changes should take effect when starting a mission...
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I noticed a lack of ammo but assumed it was due to the hard difficulty; nevertheless, it became an issue on levels like Anzio, when I had emptied all of my guns and not a single npc dropped ammo.
It's definitely an experience.
Thank you for fixing MOHAA: Breakthrough !!!
Literally fixes a broken game, great job my man!
Nice! After several years I started a new replay, i forgot how annoying is to have very little ammo. While AI Aimbots non stop.
Great job! finally i can play game with ammo.
i hope someday you can fix ammo and item problem perfectly.
again thanks to this fix!