What is DUST for BF2?

DUST is a single player only 'hardcore' modification for Battlefield 2 with a focus on tactical gameplay rather than run n' gun. It features a completely reworked environment based mainly on vanilla BF2 assets.

DUST Promotional Video by Dukern Best watched in HD

You can find the DUST download link at the bottom of this page.

Hardcore?
In DUST, the AI is aggressive and accurate. Weapon damage is high and players have less body armour than in vanilla BF2. Using run n' gun style gameplay will mean that you die ... a lot!
Too hard? Ask for help!

Tactical?
The new map layouts aim to make winning a round more challenging. Work as squad leader, and use intelligent tactics such as flanking to undermine or distract the enemy.
Use cover as you move, avoid crossing large open areas, and take roundabout routes to the CP that you want to capture.
Find good defensive positions and choose your load-out wisely depending on the situation.
This will give you the best chance of success on the battlefields of DUST.

Assets
DUST consists mostly of vanilla BF2 assets reworked by me over the last roughly 6 years.
Nearly all of the middle eastern buildings and props, including vegetation, have been retextured/recoloured.

Oman 1
DUST - Oman

Oman 3
DUST - Oman

Oman 2DUST - Oman

Karkand 1
DUST - Karkand

Karkand 2
DUST - Karkand

Factory 1
DUST - Factory

Abandoned Town 1
DUST - Abandoned Town

Maps
The maps in DUST are mostly classic vanilla BF2 maps completely reworked by me. They have new colourmaps, details, lightmaps, vegetation, undergrowth, and lighting. They also have custom effects such as waves and dust storms, and in some cases custom sounds.
Control Point layouts have been arranged specifically for single player and, as far as possible, make use of the whole map.

DUST comes with two classic maps: Gulf of Oman and Strike at Karkand.
Further maps will be released as they are finished.

N.B. The 16, 32, and 64 labels are a legacy of vanilla BF2 and have no meaning in terms of size or player count in DUST. They are, in fact, different gameplay layouts, some more challenging than others.

Vehicles
Most of the main vanilla vehicles have been completely reworked with new textures, including custom alphas and normal maps and new HUD's. They have also had a lot of mesh edits to improve their appearance.

screen091
DUST - T90

screen085
DUST - T90

M1a1 1
DUST - M1A1

screen108
DUST - M1A1

LAV25 1
DUST - LAV25

LAV25 2
DUST - LAV25

F18
DUST - F18

screen191
DUST - F18

AH1Z
DUST - AH1Z

'Borrowed' Assets
The only non-vanilla assets in DUST are the small arms: carbines, pistols, marksman's rifles and rpg's have been taken from other versions of Battlefield and elsewhere. This is because the vanilla weapons are mostly of too poor quality to use, and I have neither the tools nor time to fix them right now.

Factions
Viper (a western coalition) and Claw (a middle eastern coalition) are the two factions that battle over the arid dusty territory of DUST. They are not based on any particular nation or ideology.

Effects
Effects are an important part of DUST, and these are all custom made by me. They include new explosions, fire and smoke, bullet hits, sounds, radio messages, and many other ambient effects that add to the general atmosphere.

What are the requirements to run DUST?
DUST need an unmodified copy of Battlefield 2 with all patches and DLC's.
N.B. Trying to run DUST on a modified copy of BF2 will probably result in crashes.

Because DUST uses mostly vanilla assets, and the new assets have been optimised, you should have no problems running DUST even on an old PC. I've tested it on my 12 year old PC and it runs at around 90 fps with all graphics set to high.

Credits
I've been creating DUST for a long time, and there are a few minor assets that I've downloaded over the years but have lost trace of the original maker.
So, I want to say a collective thanks you to all the BF2 modders who've shared their work over the years.
A special mention to my friends and fellow modders Dukern and Mortarty for their tips, advice, tweaks, and testing!
Last but not least, thanks go to my wife, Mrs. 'Gattobuono', who has an intimate knowledge of dry, dusty desert environments, and gave me a lot of advice when it came to recreating the maps in DUST.

N.B. If you spot something of yours in DUST, please let me know so that I can credit you.

Important
You may not reupload any of my original work without my explicit permission.

I am, however, always ready to help other modders where I can.

BF2 still has a lot of untapped potential ... let's get creative!

Gattobuono

DUST DOWNLOAD LINK

Important: Sound Settings
Make sure you use the following sound settings or you may have problems with distant gunshots sounding as if they're right next to you.
Sound Settings

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Dust 3.1 - Combined Arms

Just a quick update to let you know that Dust 3.1 is currently in the beta testing phase and, all being well, will be released by the end of this month.
Feedback from the beta testers has been very positive so far.

Al JannaAbove: Al Janna


In brief, Dust 3.1 Combined Arms will include:

  • Twelve redux maps, including upgraded versions of the six maps that I previously released for Dust 3.0
  • Three new high definition aircraft, flying from bigger and more detailed airbases.
  • New land vehicles for both factions
  • New handheld weapons and unlocks for the Claw faction
  • New visual and audio effects
  • Numerous other enhancements and upgrades.

Al Janna 2Above: F18 over Al Janna


BlackhawkAbove: Blackhawk


UH60Above: Upgraded UH60 cockpit


SharqiAbove: Sharqi Peninsula


I'll post more detailed information on release, including tutorials that will help you get the most out of Dust 3.1.

Whilst you're waiting for Dust 3.1 you can download 3.0 here: Dust 3.0 Download

You can find information and tutorials for Dust 3.0 here: Dust 3.0 Summary

F18 Development

F18 Development

News 5 comments

The exterior model of the F18 is now complete. Here's a series of images showing how I developed it.

DUST 3.1 Development Update

DUST 3.1 Development Update

News 18 comments

It's been a while since my last update, but that's not because there's nothing new to share with you!

Dust 3.1 Dev Update September 2023

Dust 3.1 Dev Update September 2023

News 12 comments

Read the latest news about the development of Dust 3.1.

Redux BTR90 for Dust

Redux BTR90 for Dust

Feature 15 comments

After several weeks of work, the DUST BTR90 is finally nearing completion!

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Factory

Factory

Singleplayer Map 11 comments

Fight for control of a factory which is being used to manufacture IEDs.

DUST - BF2

DUST - BF2

Full Version 48 comments

DUST is a single player only 'hardcore' modification for Battlefield 2 with a focus on tactical gameplay rather than run n' gun. It features a completely...

Dust - Janat Alqanaas

Dust - Janat Alqanaas

Singleplayer Map 5 comments

A 'Dust' style remake of the classic BF2 map 'Mashtuur City'. With its numerous vantage points, Janat Alqanaas really is a sniper's paradise. Play on...

DUST - Sharqi Peninsula

DUST - Sharqi Peninsula

Singleplayer Map 1 comment

Here's another redux BF2 map for DUST, the classic Sharqi Peninsula, with three new single player layouts and an atmospheric early evening light.

DUST - Jalalabad

DUST - Jalalabad

Singleplayer Map 3 comments

Welcome to Jalalabad! Here's the next of my redux BF2 maps with 3 different gameplay layouts for you to experience.

Post comment Comments  (0 - 10 of 147)
wermmag
wermmag - - 136 comments

I suggest adding weapons to your mod from this addon, the same SV-98 rifle in your mod is extremely ugly
Moddb.com

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Gattobuono Creator
Gattobuono - - 665 comments

... maybe for my next mod which I'll be working on once Dust 3.1 is released. Thanks.

Reply Good karma+1 vote
Guest
Guest - - 692,348 comments

When will be version 3.1 released sir, any time soon?

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Gattobuono Creator
Gattobuono - - 665 comments

Hi, sorry I only just saw your comment.

Debugging took a bit longer than expected, but I now have a beta version that will be ready to send to my testers within the next week.

After that, if no serious issues arise I'll be able to release it here on moddb fairly soon.

Thanks for you interest. :-)

Reply Good karma+1 vote
Guest
Guest - - 692,348 comments

Thank you for the answer.

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Guest
Guest - - 692,348 comments

how can I change the number of the bots ? I modified the ai file change the bot numbers to 63 and go back to the game but nothing happened with 24 bots only...

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Gattobuono Creator
Gattobuono - - 665 comments

The number of ai on my maps is carefully chosen to maximise their tactical potential based on the Control Point and Strategic Area layout.
Increasing the number of ai will result in them being less 'intelligent' and the overall gameplay being less tactical.

N.B. *Setting the ai to 64 (63 bots) will seriously degrade the quality of the gameplay experience*

However, in order to change the number of ai on one of my maps you will need to go to the specific map and change the layer that you want to modify.

For example, to change the number of ai on the sp16 layer of Janat Alqanaas go to 'Battlefield 2\mods\Dust_v3.0\Levels\Janat_Alqanaas\server.zip\GameModes\sp1\16\AI\'
Now open the StrategicAreas.ai with notepad or similar.
At the top of this file you'll see:

aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 33
aiSettings.maxBotsIncludeHumans 0

rem *** Create strategic areas ***
aiStrategicArea.createFromControlPoint CP_32Players_Mashtuur_Alleyway 5 50
aiStrategicArea.layer 1

aiStrategicArea.createFromControlPoint CP_32Players_Mashtuur_Archway 3 50
aiStrategicArea.layer 1 ........................ etc. etc.

Change the setMaxBots number as you wish, but make sure you set it to an odd number in order to have balanced teams.

Each layer (16, 32, and 64) of each map is set up in this way. You cannot increase the ai globally without going through each map and deleting those lines in the individual StrategicAreas.ai. which would kind of defeat the concept of having three different layouts for each map.

Reply Good karma+1 vote
illicitSoul
illicitSoul - - 6,279 comments

This mod is absolutely excellent! It's always good to see new original content which is a breath of fresh air for modding community unlike many other copy-cat mods. Keep it up!!!

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Gattobuono Creator
Gattobuono - - 665 comments

Thanks, that's really encouraging!

Are you, by any chance, the author of Spec Ops Warfare?
That used to be a favourite of mine.
It has a very nice KA-50 in it, which I extracted with the idea of using it in a future mod, if that's ok.
Any idea who made it (if you were indeed involved in SOW)?

Reply Good karma+2 votes
illicitSoul
illicitSoul - - 6,279 comments

Thanks a lot! Yep, I started SOW, later on it turned into Heat of Battle :)) Sure, feel free to KA-50 in your mod. I believe there should be credit file which indicates who the author is. It's been so long ago that I don't recall who made it.

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Gattobuono Creator
Gattobuono - - 665 comments

Ok, great mod, I especially enjoyed the gunplay. The KA-50 will probably appear in a future mod once I've finished Dust ... if I ever do ... 🤪
I'd like to do something in a green environment for a change, and I have a few ideas, but first I need to publish 3.1.

Reply Good karma+2 votes
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