Part 14 (Everyone will need this file)
Full Version 4 commentsPart 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure which since raytracing injection competes with game logic on 1 core, and mip map generation increases draw call overhead substantially with mega high resolutions you need a modern CPU to play it without framedrops. Textures have been noised up between gigapixel passes and calibrated to look like detail texture layering using AI upscaler denoise pass. I also have done some hand clean up in paint.net. All layers have received love. This mod is not fully compatible with BFG Edition (Raytracing!), and was made for the original version. It is not perfect. At some angles there are lines on the character models faces as a consequence to how the engine was built and higher resolution makes it more obvious. The game will crash taken over 4k resolutions with Lovelace maxed out version of this mod as mem. runs out.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Part 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 13 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 12 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 11 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 10 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 9 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Essential HD pack is a complete overhaul for original Doom 3, Resurrection of Evil and Lost Mission mod, it's not compatible with BFG Edition. Quick installation...
Doom3 - provides closed captioning for Doom3. Closed captions add text for dialog and sound effects. Most games have sub-titles (dialog only captions...
Doom 3:2553 is a simple mod with the goal of putting the events of DOOM 3 in the Halo Universe. This means Halo weapons, character models, and lore. Weapons...
CstDoom3 is a gameplay mod for Doom 3 and Resurrection of Evil. All new features are optional (opt-in) and can be configured using the menus.
conversion of all my assets for Doom 3 bfg Hi Def mod to vanilla Doom 3, ROE and Sikkmod
This mod converts your Doom 3 to the classic Doom 2, Giving you more frames per second and increasing the number of baddies that you will be up against...
This mod does not efficiently exploit id tech 4s potential. I may or may not update it to a proper compression technology.
Part 15: Moddb.com
WARNING: LARGE ADDRESS AWARE AND CUSTOM CONFIG ARE REQUIRED AND INCLUDED. RESHADE/RAYTRACING IS NOT REQUIRED BUT HOW I MAKE MY SYSTEM REQUIREMENTS AS A MINIMUM.
You will need 8GBs of vram minimum but without raytracing, all GPUs with this memory density will have the horsepower to use this mod.