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Comment History  (0 - 30 of 436)
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Some players have been having issues with this for some time now. I'll give the newscript lines a test.

However, once I purchase the helmet in Yantar, it functions flawlessly for me in my test. Debugging the helmet won't work.

I appreciate the additional script lines. Thank you.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

HI. Yes, this problem is known. Try quicksave and reload. It must be something with the anomaly door script. The same thing used to happen in Lab X-18.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Yes, a new game is needed, but it all relies on what's been updated. Some updates do not need a new game. Will add to the update texts to say if a new game is req. or not.

There will be a bug update today, and then no more work will be done during the summer.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection v2.2.4 VOL.1

Hi, yes, this is known. There is a patch for it at the discord channel. Late modding misstake when i did change out the spawn corpses in Lab X-18 to stop spawn broken PDA issue.

Will be updated later.

Thank you.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Limansk & Hospital 1.0

Hmm, it should be in the house at north and yes, god mode will not save you. Psy-meds will do and good psy-protection.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi. Just bugs and might be some BALANCE AND IMPROVEMENTS updates later.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

The problem is with controller_888 model. Idk why Asia's controller overhaul has problem with it. The best model of the controllers that Re:done uses outside of the labs.

So the fix is must be made in the Aszi's controller overhaul Addon.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi. And thank you for posting. If you have Aszi's controller overhaul Addon, try to disable it.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Generators 1.0

Hello. Monolith war labs unlocked will not work. Re:done will overwrite the ltx files, and the doors in Warlab are unlocked in Re:done to, but you will need the code to get in there from the Mysteries of the Zone quest.

In storymode off or playing Monolith\Sin, there is no need for the code. You can alter the file yourself in character_desc_marsh.xml to turn on the dialog. I use the addons that have this file in the highest load order in MO2 and do not use the Mystery of the Zone addon.

I did not know about the weird bugs. I have not done the test with LTTZ DC but have made it, so it should work, and you need the DLTX version of it. Will not work with Re:done otherwise.

I hope the answer is good enough.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ eAkman

Hi. You cannot remove or disable Re:done in mid-save. That will break your save file.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ FDDA Enhanced Animations Enhanced

Superb as always with your addons. Thank you!

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

There are no stupid questions, only stupid answers ;)

So the answer is: Yes, of course

Good karma+3 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Yes, just unstall them and only have Vol. 1 and Vol. 2.

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Limansk & Hospital 1.0

The objects is from vanilla anomaly meshes\dynamics\... It should be spawned in. You do need a new game for it to get it spawn.

"I'm out of ideas to be honest..." Yeah, idk why the object fails to spawn for you.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Limansk & Hospital 1.0

Hi, and thank you.

Re:done Collection Vol.1 is just for south map. Collection Vol.2 is north map.

The objects has not been removed or is a bug. The objects do spawn in my install. Install Collection Vol.2 should fix this for you.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi, yes, probably. I do not test with HD models. The zombies will not be in HD.

You can delete this file and not install the zombie addon.

gamedata\configs\misc\squad_descr\squad_descr_redone_zombies.ltx

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Well, i have never seen this before. It appears that the spawn name is displayed on your screen.

Sorry, idk, Might there be some console command to remove this problem...

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi, Yes, it is known. There is a patch for it on the Discord channel.

Thank you for pointing this out.

Will make a update later, this will not be a new game req.

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Yes, some minor work has begun with New Levels.

Am sure it will be some balance and improvement + bug updates in the future.

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Okay, nice to hear. I did a test with New Level. 0.53, and the transition points are there in my install.

It must be another addon that is the cause of the missing transitions for you. ?!

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Just " invulnerable = false " Sry if i made that unclear xP

If I start as a Merc in Zaton, I can kill the spawn with no problem, but I will still edit this in the next update.

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi Alex. This error does not appear in my installation. Please send me your log in the Discord channel. It might tell something about the cause of the spawn error.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Ok, strange. I can kill them in tests...

Make sure that you are true enemy to the spawns
or change this string to invulnerable = false.
gamedata\configs\scripts\zaton\zat_b100_squad_logic.ltx

invulnerable = {!actor_true_enemy} true, false <== change this.

Will edit this in the next update. Thank you!

Good karma+3 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection 1.0.1 Vol. 2

Hi. Sorry to hear it.
Hmm, do not know what m_lesnik is for kind of creature. Must be a added from other addon.

Re:done do alter the monster.ltx and stalker.ltx to include all m_*.
gamedata\configs\creatures\

Do you have Re:done at the bottom of MO2?

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Pripyat & Jupiter 1.0

Hi, Did change the added textures to a OPTIONAL install so you can choose.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Chernobyl & Zaton 1.0

Hi, I did look in the files and did not find the path name for the monolith hologram. It does exist in the Warlab Addon at the moment.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Collection v2.2.4 VOL.1

Hello, indeed. I have to work on it more. Don't currently collaborate with your companions as much. Solo gameplay it work just fine.

Good karma+1 vote
eAkman
eAkman - - 436 comments @ RE:DONE Limansk & Hospital 1.0

Yes, that's right. In the 1.0 version Mutant aggression script will be a Optional install and will use the full and updated version of SUS.

Hmm, strange. There should be a wooden fence against the wall under the hole that you can use to teleport over the invisible wall. Do work in my tests.

{edit: Yes, this 0.9x version is broken at the momment.}

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Collection v2.2.4 VOL.1

Hi, I'm still working to get all the north maps to the 1.0 version. Then a northerly collection will be done.

The 1.0 update for all north maps is almost done. In the final testing phase right now.

Good karma+2 votes
eAkman
eAkman - - 436 comments @ RE:DONE Limansk & Hospital 1.0

Hello. Yes, the Sin Upgrade Software addon is combined with the Re:done Hospital addon, with the author's approval. But just the Sin guide, nothing else, so it will not work with Re:done.

There is a wooden board against the wall under the hole. You need to use it to get teleported over the invisible wall. Sadly, it is not possible to remove the invisible wall.

Good karma+1 vote