Originally made for the 1-BIT JAM under the title "AIM SHOOT KILL", KILLMAGE is a fast-paced arena survival with simple mechanics and tight gameplay. Master movement, power of your staff, and the enemies to reach the highest time possible. Do not go gentle into that good night, kill them all.
FEATURES
Tight Gameplay With simple controls and direct approach, master the gameplay while fighting in the Vault. Spray down enemies with continuous fire or shoot a timed blast at larger groups, use the blast to launch yourself into the air and rain down from above.
Unique Visuals Take in the breathtaking minimal color palette with stark contrast and hard edges galore. No built-in anti-aliasing, transparencies, or shadows; two colors is all you need. You may adjust the colors in the options.
The Compendium See overall progress and complete challenges to unlock additional staffs, game modes, view stats and high scores in the unique area of the Compendium.
Today we've put out a major update for KILLMAGE that re-balances a few enemies and staffs, adds a new mini-boss, and adds a leaderboard to the Steam version!
Additions:
added Steam leaderboard support
added a changelog
added guaranteed Mass of Souls to spawn at the start of the second loop
added a new Twisted variant for the duration of the third loop
added a rare dog secret
added a few sound effects
added a few smaller graphical assets
Changes:
changed "highscores" in the compendium to "highscores - local"
changed the interaction prompt in the compendium to be more clear
changed jumping height and responsiveness to be more consistent
changed the Twisted to no longer move towards the player
changed the Immortal's projectile attack to start with a small delay
changed staff projectiles to correctly align with FOV
changed the Mass of Souls to be bouncier
changed the Hidden to now possibly hover above the player
changed the blood staff to do extra damage after projectile bounce
changed some UI layouts
slightly reduced possible extra spawns in subsequent loops for Accursed
adjusted a the aggression of enemies in subsequent loops
adjusted a few smaller visual effects
Fixes:
fixed time based stats & events scaling with hyper mode
fixed the Immortal's death animation looping with hyper mode
fixed possibly not being able to skip intro scene with controller
Thank you everyone for the support, we probably won't be putting out more updates for KILLMAGE as its a pretty simple game as is and we are busy working on our next game, have a great day!
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