Having fled the destruction of his people, and shipwrecked on an island, our hero must rebuild, survive, and thrive.

Alone is an isometric survival RPG without the survival, eschewing certain challenging features in favor of a more relaxing experience. Collect resources and use them to craft items and weapons. Build and upgrade your settlement on a rich and fertile island. And hunt in the darkest forests, and slay the undead in the cursed crypts.

Explore and Claim the blighted islands that make up the world and become a Jarl worthy of the sagas

Follow the your destiny... or don't

Follow a quest-driven storyline following your character's journey that starts with a shipwreck, and leads them to restore a blighted world to it's rightful state . Or treat the world as a sandbox and do your own thing.

Survive, Thrive, and Rebuild

Harvest resources on a procedurally generated island. Catch fish, fell trees, forage for food, and mine for metals and stone. Use the resources to build your home, and other buildings you will need to survive on this deserted island. Build farms to ensure a steady supply of food and raw materials, and attract traders to give you access to exotic goods. Improve your buildings with powerful upgrades, and build furniture and decorate them how you please.


Hunt

Explore a procedurally generated forest, and hunt animals for their leather and meat. Or travel even deeper and be hunted by wolves and bears. And perhaps you might find treasures hidden within. Or look to what lies underneath the ground in your own island, a wealth of ores protected by sinister foes.


Craft

Turn your raw materials into tools, to help you harvest and craft more efficiently. Or turn them into weapons, armour, and shields to help you fight your enemies. Obtain rare materials from your hunting and exploration, and use them to make even stronger weapons. Use the cookhouse to mix and match food ingredients, and gain powerful bonuses to aid you in your quest.


Battle, Explore, and Conquer

Test your skill in combat against various enemies, defeat them and become stronger. Use special attacks and boosts to give yourself an edge. Explore the infinite depths of the cursed crypts, where the undead walk freely and treasure and knowledge can be found aplenty. Defeat boss monsters such as the Shaman or Fallen Knight, and use their knowledge to unlock more powerful attacks.

Repair your ship to unlock a procedurally generated world of islands, blighted with dark magics. Use your skills and gods-given powers to defeat the enemies within, restore them to their natural glory, and plant your own flag upon them. Restore the ancient watchtowers and gain the benefits of conquest.

Honour the gods, and celebrate in style

Build a temple and leave appropriate sacrifices - the spoils of war - or marks of your own skill - and the gods may aid you on your quests. Use the result of your farming prowess to brew or cook marvellous recipes. Build the Jarl's Hall and sit upon a throne worthy of a conquering hero of the sagas.

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Salutations,

This week I worked on the Map for Mission 6 – Holding the Fort (I will keep calling it Mission 6 for now despite it most probably going to be inserted as Mission 3 or 4).

So, here’s what the map looks like from afar

mb 1

This is the “peace” map – when the actual fighting starts there will be a few more obstacles and fewer tribesfolk.

So, what’s happened here? Well, the tribe you’ve come to visit has been attacked by goblins and they’re close to being overrun.

You can notice the breaches in the walls which have been crudely repaired (this fact will become important later), as well as a number of exhausted and injured tribesfolk.

mb 2

You can have a chat with their Jarl to find out what’s happened – they’re not that hopeful about being able to survive another attack.

mb 3

So the player character offers them refuge at his own island – but someone will need to hold the fortress until everyone has gotten away to safety. And that’s where the player comes in.

That really covers what I’ve gotten done this week, but we can chat a bit more on the plan for this mission.

This mission will be about surviving waves of goblin attacks. The plan is for the motte to have some sort of passive healing, so the player can rest there between waves, however… remember the breaches I was telling you about? Goblins will attempt to send sappers to blow up the breaches, so if the player spends a lot of time to clear a wave, they might find goblins spawning from more than one location, making the fight harder. To make it easier, however, similar to the Assaulting the Fortress mission, there will be upgrades available. But I’ll speak on everything else in more detail as I implement it.

That’s about it for this week. Next week, it’s getting the combat to work.

Til then

Dev Diary - Alone - Tribe - Ram Map Upgrade

Dev Diary - Alone - Tribe - Ram Map Upgrade

News

This week I worked on giving a visual upgrade to the battering ram map for the 5th Mission.

Dev Diary - Alone - Tribe - Ram

Dev Diary - Alone - Tribe - Ram

News

This week I started on the first (alternative) map for the "Storming the Fort" mission.

Dev Diary - Alone - Tribe - Defeating the Orc Boss

Dev Diary - Alone - Tribe - Defeating the Orc Boss

News

This week I worked on what happens after the orc boss is defeated

Dev Diary - Alone - Tribe - Orc Boss

Dev Diary - Alone - Tribe - Orc Boss

News

This week I worked on the orc boss who defends the throne room in the fortress.

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