Galaxy at War is set roughly between 32 BBY too 4 ABY, in other words, roughly between Ep 1-6. It it our goal to feature as many species, factions, governments and regimes present during this timeframe.
With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come.
Infinite thanks to LucasArts/EA/Disney for many great game models, of course all rights to these models go to them. Tons of model of course were done by our team from scratch, but of course without LucasArts/EA/Disney, the time it would take to complete a project of such wide array would have taken the lifetime of each team member.
The following listed has given this project help and support, if you like this project, then please support us by checking out and showing these gems support! Really, helping them out does help us out!
Rising Empire - For help, tolerance, textures, and ideas/code theories!
Star Wars: Clones of War - For Morthons valuable help, support, etc!
Sonne2 - For awesome help and game scripting!
Images in this summary by various team members.
I am happy to announce that the next update for Galaxy At War v.076 will be released on January 9th, 2022. (probably in the late evening, CET timezone)
We know it has been a while since the last update went live on Moddb, but we hope the wait for this update was worth it.
As explained in previous posts; This update will contain a wide variety of changes; ranging from small details to new effects, vehicles, and mechanics.
For more informations about all the changes, check the full changelog.
There will be a seperated announcement once the update is live.
To get everyone a little hyped up, we present to you the first official Trailer for Galaxy At War.
Galaxy At War 0.76 will be available on Moddb and Steam
New Public release, v0.6 and what has changed since v0.49? The following article will list the most prominent changes and additons since v0.49
So since I keep getting people asking the same questions in the comments, from now on people will just get referred to this instead. If we don't answer...
Looking for someone who can export vehicles/fauna into men of war
We'd like to know your views on what planets you would like to see in the mod.
This is the newest version of the mod, v0.76, for more infos check the description below.
This submod contains the two missing members of the Bad Batch, Crosshair and Tech.
This is the newest version of the mod, for more infos check the description
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I can't seem to get the TIE Fighter and TIE Bomber to work in the latest version of the mod. The weapons work, but I can't get them to take off and fly as I can with the X-Wing. I loaded up a previous version of the mod and they worked. Is there a fix I could use for this?
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will we get a update on here i wold love to try the mod and also nice work on the mod
the upcoming update will be coming to moddb
i love the models and the vehicles you choose
Hey, so I’m totally in love with this mod. Only question is I cannot find the first order, I don’t know if I’m blind or if something is wrong. Any help would be greatly appreciated.
thanks for the kind words. We did not add any sequel era content. There might be a submod for it in the future.