Quake 2 RTX Retexture Project
First Person ShooterThis mod will bring to Quake 2 new HD textures but with its ORIGINAL style and look.
This mod adds ragdoll physics to quake 2, along with other features like bloom, physics for weapon drops, grenades, gibs and more!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This mod will bring to Quake 2 new HD textures but with its ORIGINAL style and look.
Quake 2 world and model textures upscaled using ESRGAN and the Manga109Attempt model. This mod also provides upscaled bright player skins from nQuake2...
This is another hd graphical mod for Quake2, with advanced glsl render.
The Quake 2 RTX railgun, ported to Quake 2. Only the v model.
A port of the 1999 PlayStation port of Quake II, for Quake II Re-release.
Toward the end of the war the humans struck an important blow, disabling the planetary defence systems. The planet’s remaining resistance was soon decimated...
This looks super interesting. I'd love to play with this mod.
source code here: Github.com
Can someone help me compile it, I am not good with compiling this and I am pretty sure there is alot of old/outdated techniques in there
I've made a reddit post calling attention to this, hoping someone can compile it soon
I see that there are no game files along with this mod. It's impossible with code only, as the models in-game are vertex exports, so no skeleton is included in them.