This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.
Main
Tau/Ork/IG
Chaos
Imperial Guard
Eldar and Sisters of Battle
Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.
Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.
Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.
Big thanks to Kekoulis for spending so much time doing model requests and fixing issues including, but not limited to, the Imperial Guard Baneblade with weapon upgrades, Leman Russ with Inferno Cannon and Volkite, Eldar Firestorm and Warp Hunter, Shadow Spectres, Fire Prism, Chaos Dreadnought with left arm weapon upgrades and wargear, Chaos Predator with Bile Spewer, Sonic Blaster, Blast Master Plasma Cannon and Volkite upgrades, Ork 'Ard Shoota Boys, 'Ard Stomboys and 'Ard Tankbustas, Sisters of Battle Zephyrim, Seraphim with Inferno Pistols, Power Sword and Volkite Serpenta upgrades, Hospitaller model, improved models for Sisters of Battle, Chaos, Dark Eldar and Space Marines, Tau Breachers, Pathfinders with Ion Cannon upgrade, XV-95 Ghostkeel, XV-104 Riptide, XV-107 R'varna and XV-109 Y'vahra.
Also honourable mentions go to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation. the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.
Changelog:
Version 2.0.11.2 changes:
General:
Fixed a few hotkey issues
Chaos:
Restored the squad cap increases from Aspiring Champions
Fixed the Forgefiend not costing support cap
Imperial Guard:
Fixed a potential crash with the AI
Necrons:
Fixed the AI not building Necron Lords
Sisters:
Fixed Novitiate Autogun missing sounds
Space Marines:
Restored the squad cap increases from Sergeants
Tau:
Fixed the AI not working
Version 2.0.11 changes:
Chaos:
Added the Kratos heavy battle tank (thanks to Kekoulis)
Added the Forge Fiend (thanks to Kekoulis)
Made Mark specific Chaos Lords unavailable if the Hero Wargear game rule is enabled
Tau:
Flamer effects changed to blue effects from the Unification mod (thanks to the Unification mod team)
Fixed Vespids and Stealthsuits not being able to jump when the Hero Wargear win condition is enabled
Fixed XV-8 Crisis Suit left Flamer effects
Added the improved XV-9 Hazard Suit model by Kekoulis (thanks to Kekoulis)
Added the Xv-9 Hazard Suit voices (thanks to the Unification mod team)
Improved the Fire Warrior icons
Added the Heavy Gun Drone squad (thanks to Kekoulis)
Moved the Tetra Skimmer to the from the Vehicle Beacon to the Cadre HQ to make space for the Heavy Gun Drone
Orks:
Added the Deffkopta (thanks to Kekoulis / Unification mod team)
Added the Air Towa building (thanks to Kekoulis / Unification mod team)
Moved the Fighta-Bomma and Deffkopta to the Air Towa building
Sisters of Battle:
Added the Dogmata (thanks to Kekoulis / Unification mod team)
Added the Missionary Zealot (Pious Vorne) (thanks to Kekoulis / Unification mod team)
Some new units for Necrons, Sisters of Battle, Chaos, Space Marines, and more, some model fixes here and there. Adds a campaign config similar to the...
Mostly minor bug fixes, icon improvements added voices for some units and a couple of new Chaos Commander models.
Adds some new units for Orks, adds some new abilities, adds some voices for some existing units and adds I mean fixes some bugs.
Adds some new units for Sisters of Battle, Dark Eldar, Space Marines, Necrons, adds some weapon upgrades for Imperial Guard, updates some textures and...
Fixes a few bugs with missing SoB Novitiate weapon sounds and some AI and hotkey issues. Extract to the Soulstorm folder, overwrite the existing files.
This is the installer for 2.0.11 to be used with the 2.0.11 full archive. To install, put the installer .exe in the same folder as the 2.0.11 full archive...
Some new units, for Chaos, Orks, Sisters of Battle and Tau, and some more fixes here and there. Uninstall the previous version of the mod before installing...
Fixes a few bugs with missing voices and potential crashes. Extract to the Soulstorm folder, overwrite the existing files.
This is the installer for 2.0.10.9 to be used with the 2.0.10.9 full archive. To install, put the installer .exe in the same folder as the 2.0.10.9 full...
Some new units, for Necrons, Sisters of Battle, and more, some model fixes here and there. Adds a campaign config similar to the one for the Unification...
With the latest patch Chaos Renegade guardsmen have beeping sounds, bugged combat audio.
Do you have a discord channel for your mod? I can help test to find bugs very quickly.
No, I'm only in the Unification discord. You can either find me there or message here.
OK. I prefer your mod, keeps things scaled back to what the game was meant to played at.
YEEEES!!!! IT WORKS!!!!!! THANK YOU CORNY!!!! Your latest patch the AI in player slot 2 works now in 8 player maps. **** YEAH I LOVE THIS MOD!!!!
I did a clean install as well of soulstorm.
Also, Sister of Battles unit Novatiate? I think it's called, they have bugged combat audio, it's all beeps.
You know I might have a bad install or something. Ever since you changed your mod setup to have a separate install file from the main archive download there's been weird things happening lol.
I will have to check, thanks.
Turns out that their autoguns use some sounds from Emperor's Children which I didn't include. Whoops.
When playing an 8 player game, you versus 7 AIs of all different factions, for some weird reason any faction that is in the second player slot their AI does not work. I had Fog turned off so I could see all 7 AI enemies. The AI in player slot 2 did not build anything. I think it's a memory issue.
God dammit, these issues didn't exist for this mod 2 years ago. So much cool stuff has been added that poor old engine for Dawn of War simply can't handle it. The mod works but only for smaller games. Massive epic 8 player games with hard AI and graphics turned all the way up are not working properly.
I could not replicate this second player AI issue.
Latest patch seems to have fixed it! And disregard that last paragraph I wrote about engine not being able to handle it. It was my old computer that couldn't handle it lol.
Playing as the Tau Causes AI opponents in skirmish to stay at their base and just do nothing they don’t build or produce units they just sit there it effects all AI opponents while playing as the Tau the mod runs fine while playing as any other race I love this mod but a fix would be great in the next patch The previous version didn’t have this problem
Tau AI should be fixed for the next update.
That was me forgot to log in yet again anyway thanks for the new patch it fixed the Tau AI issue now I can play this mod again Thank you
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That previous post was me I just forgot To log in anyway thanks for the response This is a good mod and I’m excited for the next update
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You gotta learn to use punctuation marks.