The Star Wars Battlefront Clone Wars Era Mod is dedicated to recreating the immersive atmosphere of
the Clone Wars as depicted in Star Wars Episode III: Revenge of the Sith. The mod captures authentic
units, weapons and effects, offering a more challenging and enjoyable gaming experience. Unlock
rewards and engage in battles with well known characters from the Star Wars universe. Both the
Galactic Republic and the CIS will get a complete revamp, unit play styles will gain more variety and
weapons receive more realistic characteristics. This mod is not based on the Star Wars: The Clone Wars
cartoon series. It is designed to fit into the canon of the Star Wars Prequel trilogy.
(Video shows content from original mod version 1.0)
Christmas comes early - or maybe very late. With this year wrapped up, I am excited to announce the upcoming release of the Clone Wars Era Mod with the Episode III Update. This release includes the new clone wars era on five playable maps: Coruscant, Felucia, Kashyyyk, Mygeeto and Utapau. Each map features fully reworked Republic and Separatist side with new unit models, improved weapons and sound effects, new heroes and abilities, and updated textures and visual effects.
While there’s not as much content as I initially hoped I would be able to deliver due to life getting busier and time becoming more valuable, I’ve put a lot of effort and love into the finer things of this update, and I hope that you will be able to appreciate each small detail as much as I do. So, without further ado, here’s everything you need to know about the Clone Wars Era Mod – Episode III Update.
Each side will consist of 7 different units. Each of them has a unique role to fulfil on the battlefield which comes with a different playstyle. Even though the unit rosters are similar on the Republic and Separatist sides, the weapons and abilities differentiate from each other, giving you more variety and fun to explore the classes of both factions. On some maps units are substituted by local or mercenary troops. Below is an overview of the different roles the units have. A more detailed description of each unit will follow with the next article.
All heroes and villains got reworked with new abilities, textures, sound effects and voice lines. The jedi units got rebalanced, so now using your stamina must be considered more carefully.
Many of the playable vehicles on the available maps have undergone weapon reworks and now include an ammunition system for their heavy armaments, such as grenades and missiles. This elevates the role of the support/engineer to become the designated operator for vehicles, with the ability to repair them and replenish their ammunition.
With this update, Option Script support has been introduced for [GT]Anakin’s Star Wars Battlefront II Remastered mod. These options enable you to toggle the new crosshair and hitmarker sound effects on and off. Instructions to activate the option scripts can be found in the mod download description.
I have already identified my next goals for the mod. I plan to work on the maps of Geonosis, Kamino and Naboo, and introduce new game modes for the currently supported maps. Additionally, I aim to catch up on content that couldn't be included in this update.
Halloween was sixteen years since the classic and seminal original Star Wars Battlefront II was released. To celebrate, here’s five solid SWBF2 2005...
Quick info about the progress of the Clone Wars Era Mod Version 2 with updated sides, weapons, sounds, voice overs and game modes.
Read this article to see the changes of the clone raster for the standard units (assault, heavy, sniper, engineer, jettrooper). I reworked almost all...
A brief sign of life from the dev and a quick explanation about the absence and future of the mod. More to come.
28/12/2023 BUGFIX UPDATE - ZIP file of the Clone Wars Era Mod - Episode III Update. Read the readme for further information and installation instructions...
This is a collection of grenades, dispensers and items I created for Star Wars Battlefront II Clone Wars Era Mod.
This is a small patch file to fix the missing first person models.
ZIP file of the Clone Wars Era Mod version 1.0. Read the readme for further information and installation tutorial
is this compatible with the SW Battlefront II remaster mod.
Yes, it should be
Hi, I'm really loving the mod. However when I play, the character models seem to get messed up like this: Imgur.com
I notice it happens to faraway units when they're sprinting. Wondering if there's any way to fix it. Thanks, and great work on the mod - it's definitely among the best!
This is because most of the units are missing a lowres model, which will be used for far distance. I will work on this in the future
Hey so this mod added a lot of game modes into the instant action mode list, and i was wondering where in this addon would all the gamemodes be, or a way to remove to multiple gamemodes that get added wbut there are no maps for them.
This mod does not add any game modes. Version 1.0 of the mod replaces the stock clone wars sides for conquest and ctf on all vanilla maps, and the new update adds a new era for conquest on supported maps.
Any chance for making the crosshiar, hitmarkers and hit sounds standalone so it could work with the vanilla (Patch 1.3/Remaster 1.5) game?
I have already thought about this.
Mos Eisley please? Great work
Sadly no Republic Commando ...
Yes there is